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WIP toy town outside

WIP toy town outside

2004-04-13       - By RorrKonn

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Nice Work Gary

You can make Shaders with Bumps with DarkTree.
http://www.darksim.com/ <http://www.darksim.com/>

or tileable Textures with Bumps with TextureMaker.
http://www.i-tex.de/ <http://www.i-tex.de/>

and ya can buy tileable Textures with Bumps all ready made.
http://www.marlinstudios.com/ <http://www.marlinstudios.com/>

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>



-- -- Original Message -- --
From: Gary  <mailto:gbelair@(protected)> Belair
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Monday, April 12, 2004 10:01 PM
Subject: Re: [TSML] WIP toy town outside

It looks good just the way it is Alexander, but if you need a bump map
for
the bricks, perhaps this site can help you, its free.
http://www.knucks3dstuff.com/bumpintro.html
<http://www.knucks3dstuff.com/bumpintro.html>
-- -- Original Message -- --
From: "Alexander Shyrokov" < shirokov@(protected)
<mailto:shirokov@(protected)> >
To: < truespace@(protected) <mailto:truespace@(protected)> >
Sent: Monday, April 12, 2004 8:23 PM
Subject: Re: [TSML] WIP toy town outside


> Hans: The tree was a little bit up :) I corrected that.
>
> Tony: Good idea, though I wanted to keep everything simple. These are
> with the bricks, it looks good after I got used to it. It's a pity I
can
> not generate bump map the same way as a shader. Any suggestions? I
even
> could not find textured bump map. Shader Lab could help with that?
>
> http://sjcomp.virtualave.net/wip/outside5.jpg
<http://sjcomp.virtualave.net/wip/outside5.jpg>
> http://sjcomp.virtualave.net/wip/outside6.jpg
<http://sjcomp.virtualave.net/wip/outside6.jpg>
>
> I also smoothed the grass. How do you think is better?
>
> Thanks a lot.
>
> --
> Regards,
>      Alexander.    http://sjcomp.virtualave.net
<http://sjcomp.virtualave.net>
>


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<DIV>Nice Work Gary</DIV>
<DIV>&nbsp;</DIV>
<DIV>You can make Shaders with Bumps with DarkTree. </DIV>
<DIV><A href="http://www.darksim.com/">http://www.darksim.com/</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>or tileable Textures with Bumps with TextureMaker.</DIV>
<DIV><A href="http://www.i-tex.de/">http://www.i-tex.de/</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>and ya can buy tileable Textures with Bumps all ready made.</DIV>
<DIV><A
href="http://www.marlinstudios.com/">http://www.marlinstudios.com/</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=gbelair@(protected) href="mailto:gbelair@(protected)">Gary
 Belair</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, April 12, 2004 10:01
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] WIP toy town
 outside</DIV>
 <DIV><BR></DIV>It looks good just the way it is Alexander, but if you need a
 bump map for<BR>the bricks, perhaps this site can help you, its free.<BR><A
 href="http://www.knucks3dstuff.com/bumpintro.html">http://www.knucks3dstuff
.com/bumpintro.html</A><BR>-- --
 Original Message -- --<BR>From: "Alexander Shyrokov" &lt;<A
 href="mailto:shirokov@(protected)">shirokov@(protected)</A>&gt;<BR>To
:
 &lt;<A
 href="mailto:truespace@(protected)">truespace@(protected)</A>&gt;<BR>Sent:
 Monday, April 12, 2004 8:23 PM<BR>Subject: Re: [TSML] WIP toy town
 outside<BR><BR><BR>&gt; Hans: The tree was a little bit up :) I corrected
 that.<BR>&gt;<BR>&gt; Tony: Good idea, though I wanted to keep everything
 simple. These are<BR>&gt; with the bricks, it looks good after I got used to
 it. It's a pity I can<BR>&gt; not generate bump map the same way as a shader.
 Any suggestions? I even<BR>&gt; could not find textured bump map. Shader Lab
 could help with that?<BR>&gt;<BR>&gt; <A
 href="http://sjcomp.virtualave.net/wip/outside5.jpg">http://sjcomp.virtualave
.net/wip/outside5.jpg</A><BR>&gt;
 <A
 href="http://sjcomp.virtualave.net/wip/outside6.jpg">http://sjcomp.virtualave
.net/wip/outside6.jpg</A><BR>&gt;<BR>&gt;
 I also smoothed the grass. How do you think is better?<BR>&gt;<BR>&gt; Thanks
 a lot.<BR>&gt;<BR>&gt; --<BR>&gt;
 Regards,<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Alexander.&nbsp;&nbsp;&nbsp;
<A
 href="http://sjcomp.virtualave.net">http://sjcomp.virtualave.net</A><BR>&gt;<
/BLOCKQUOTE></BODY></HTML>