  | | | WIP toy town outside | WIP toy town outside 2004-04-13 - By RorrKonn
Back Nice Work Gary You can make Shaders with Bumps with DarkTree. http://www.darksim.com/ <http://www.darksim.com/> or tileable Textures with Bumps with TextureMaker. http://www.i-tex.de/ <http://www.i-tex.de/> and ya can buy tileable Textures with Bumps all ready made. http://www.marlinstudios.com/ <http://www.marlinstudios.com/> RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: Gary <mailto:gbelair@(protected)> Belair To: truespace@(protected) <mailto:truespace@(protected)> Sent: Monday, April 12, 2004 10:01 PM Subject: Re: [TSML] WIP toy town outside
It looks good just the way it is Alexander, but if you need a bump map for the bricks, perhaps this site can help you, its free. http://www.knucks3dstuff.com/bumpintro.html <http://www.knucks3dstuff.com/bumpintro.html> -- -- Original Message -- -- From: "Alexander Shyrokov" < shirokov@(protected) <mailto:shirokov@(protected)> > To: < truespace@(protected) <mailto:truespace@(protected)> > Sent: Monday, April 12, 2004 8:23 PM Subject: Re: [TSML] WIP toy town outside
> Hans: The tree was a little bit up :) I corrected that. > > Tony: Good idea, though I wanted to keep everything simple. These are > with the bricks, it looks good after I got used to it. It's a pity I can > not generate bump map the same way as a shader. Any suggestions? I even > could not find textured bump map. Shader Lab could help with that? > > http://sjcomp.virtualave.net/wip/outside5.jpg <http://sjcomp.virtualave.net/wip/outside5.jpg> > http://sjcomp.virtualave.net/wip/outside6.jpg <http://sjcomp.virtualave.net/wip/outside6.jpg> > > I also smoothed the grass. How do you think is better? > > Thanks a lot. > > -- > Regards, > Alexander. http://sjcomp.virtualave.net <http://sjcomp.virtualave.net> >
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>Nice Work Gary</DIV> <DIV> </DIV> <DIV>You can make Shaders with Bumps with DarkTree. </DIV> <DIV><A href="http://www.darksim.com/">http://www.darksim.com/</A></DIV> <DIV> </DIV> <DIV>or tileable Textures with Bumps with TextureMaker.</DIV> <DIV><A href="http://www.i-tex.de/">http://www.i-tex.de/</A></DIV> <DIV> </DIV> <DIV>and ya can buy tileable Textures with Bumps all ready made.</DIV> <DIV><A href="http://www.marlinstudios.com/">http://www.marlinstudios.com/</A></DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=gbelair@(protected) href="mailto:gbelair@(protected)">Gary Belair</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, April 12, 2004 10:01 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] WIP toy town outside</DIV> <DIV><BR></DIV>It looks good just the way it is Alexander, but if you need a bump map for<BR>the bricks, perhaps this site can help you, its free.<BR><A href="http://www.knucks3dstuff.com/bumpintro.html">http://www.knucks3dstuff .com/bumpintro.html</A><BR>-- -- Original Message -- --<BR>From: "Alexander Shyrokov" <<A href="mailto:shirokov@(protected)">shirokov@(protected)</A>><BR>To : <<A href="mailto:truespace@(protected)">truespace@(protected)</A>><BR>Sent: Monday, April 12, 2004 8:23 PM<BR>Subject: Re: [TSML] WIP toy town outside<BR><BR><BR>> Hans: The tree was a little bit up :) I corrected that.<BR>><BR>> Tony: Good idea, though I wanted to keep everything simple. These are<BR>> with the bricks, it looks good after I got used to it. It's a pity I can<BR>> not generate bump map the same way as a shader. Any suggestions? I even<BR>> could not find textured bump map. Shader Lab could help with that?<BR>><BR>> <A href="http://sjcomp.virtualave.net/wip/outside5.jpg">http://sjcomp.virtualave .net/wip/outside5.jpg</A><BR>> <A href="http://sjcomp.virtualave.net/wip/outside6.jpg">http://sjcomp.virtualave .net/wip/outside6.jpg</A><BR>><BR>> I also smoothed the grass. How do you think is better?<BR>><BR>> Thanks a lot.<BR>><BR>> --<BR>> Regards,<BR>> Alexander. <A href="http://sjcomp.virtualave.net">http://sjcomp.virtualave.net</A><BR>>< /BLOCKQUOTE></BODY></HTML>
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