Terrain Editor 2003-12-02 - By John Richardson
Back Hello,
>John and Harvey, > >Terrain grids exported by Carrara, even via Amapi, are likely to >make VRML files very, very large. And VRML files are rather bloated, >anyway. Viewpoint technology, now applied to Atmosphere, is more >efficient overall than VRML, but not with hires grids.
Perhaps Eovia should support the GeoVRML addendum.
Now, that is not going to happen. So I suppose that one idea would be to import into AxelEdge and see if that authoring tool will optimize the grid.
However, VET and Shockwave3D and OpenInventor are all acceptable.
> >Bryce has an adaptive exporter that creates a triangular tesselation >from a grid landscape, at a user-specified resolution (much lower >than the grid resolution). You can imitate that by exporting a >Carrara terrain grid to Amapi and decimating it. A6 decimation will >give you a uniform tesselation and A7 decimation will give you a >weighted decimation. Anything Grooves will give you a weighted grid >when you use the adaptive setting--big rectangles covering low >detail and little squares for the fine detail. > >I've done a lot of terrain conversion, and decided as a result of my >research that the best method has yet to be developed. A weighted >tesselation would be good if it recast the mesh instead of trying to >preserve the original grid structure in the detailed areas. A >handmade landscape, created like any other polygon mesh, would be >even better, except that this is hard to do and very hard to make >with accuracy. For example, the cliff face of Half Dome or El >Capitan could be reasonably approximated with relatively few >polygons if handmade. A grid of these features, by contrast, >stretches a high poly count vertically without showing much vertical >detail. But good luck trying to recreate the details accurately in a >handmade model of Yosemite Valley. > >I think this is an important issue for anyone who wants to post >landscapes using a web 3D technology. It hasn't really been >addressed optimially. > >SMcQ >
True. On top of that, those that are persuing GeoVRML tend to persue it from the GIS perspective. So what's and artist on a budget to do? Suffer, most likely......
John F. Richardson
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