Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: how did they make the rooms lighting in the presets in c3?

Re: how did they make the rooms lighting in the presets in c3?

2003-12-01       - By pmiinalainen

 Back
Global illumination stuff is
a) scene size /scale /complexity dependent to some extent
b) affected by carrara lights
c) affected by skylights
d) affected by materials
So, while it is possible to show steps on how the lighting was
produced in one scene, it may not work on some other scene. My
experiences have been that getting it just right is always a new
exercise. And that it can take hours...

I agree, that it would be interesting to know if good folks at eovia
have found some methods to help in setting up lighting. But, I
strongly doubt that anyone can give "3 steps to perfect
enlightment" -guide. Lighting a 3d scene is such a complex issue -
especially when using a combination of different light types. They
all affect each other. Sometimes it feels like trying to solve
equation with 6 variables...  

petteri

--- In Carrara@(protected), "darthbobvilla" <spinarouni@(protected)>
wrote:
> it would be nice to have a tutorial on this because the lighting
are
> very interesting and life like but there is no mention nowhere  on
how
> they were done and why lights were placed and what lights were used
> and their set up.
>
> i rendered a few of those presets scenes and they are really
> incredible and life like. when u use them you see all the lights
and
> where they are but it would be nice to have a tut explaining what
> would would need to do if you wanted to create interior lights of
your
> own that don't look artificial.
>  
>
> anu suggestion welcome.
>
> thanks.


-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- ---~-->
Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark
Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada.
http://www.c1tracking.com/l.asp?cid=5511
http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------~->

To unsubscribe send a message to
Carrara-unsubscribe@(protected)


Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/