Shadow transperancy problems 2004-04-12 - By Visual Impact
Back No Simon, I still haven't sorted out the problems with virtuaout. John
Simon Windmill wrote:
>Like Tom says, you have to use raytracing to get correct shadows out of >a transparency-mapped object in most rendering systems, and the usual >alternative for soft shadows is to use an array of lights or an area >light. > >I did a quick test in VirtuaLight, using a tS goniometric light which >virtuaout converts to a spherical area light: > >http://www.coolpowers.com/lab/data/transmap_vlight.jpg > >You can set how many samples to use for the shadowing - more = better = >longer render times, as always. This one used 16 samples and took about >47 seconds. > >Just for comparison, the tS version: > >http://www.coolpowers.com/lab/data/transmap_ts.jpg > >I couldn't actually get tS to render with its own area light in tS5.1 - >does it have to be done in a radiosity calculation? > >PS - John, I know you were having trouble with transparency maps and >virtuaout, did you get it sorted? > >Simon. > > >
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