Rotate objects with formulas 2003-12-01 - By jozef_gatial
Back Hi all, I tried rotate object in Modifiers->Formula with known formulas:
dx=x*cos(p1)+y*sin(p1); dy=y*cos(p1)-x*sin(p1); dz=z;
Due to local coordinates x,y,z and dx, dy, dz from range <-1,1> this not correct. To do it in absolute coordinates I can use some constants (hot point posision, width,...) from Motion->Transform. Is it some other way to use similar as in shaders absolute coordinates X,Y,Z? I don't want to believe it is not simple way to rotate object around two points with formulas.
Thanks Jozef Gatial
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