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Rotate objects with formulas

Rotate objects with formulas

2003-12-01       - By jozef_gatial

 Back
Hi all, I tried rotate object in Modifiers->Formula with known
formulas:

dx=x*cos(p1)+y*sin(p1);
dy=y*cos(p1)-x*sin(p1);
dz=z;

Due to local coordinates x,y,z and dx, dy, dz from range <-1,1> this
not correct. To do it in absolute coordinates I can use some
constants (hot point posision, width,...) from Motion->Transform. Is
it some other way to use similar as in shaders absolute coordinates
X,Y,Z? I don't want to believe it is not simple way to rotate object
around two points with formulas.

Thanks
Jozef Gatial


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