Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Distributed Rendering

Re: Distributed Rendering

2003-12-01       - By pmiinalainen

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Yes, i know exactly what you mean. :-(

For animations, try turning the refraction/reflection depth down and
use all the ray-traced features sparingly. Turn off global
illumination, indirect lighting and skylights. Use softshadows.

Design your story, scene and characters the way that they look good
with these settings (=non-photorealistic). That is the only realistic
way to do animation...

non-realistic images = realisctic rendering times

You can however fake things by using time to prepare good texture
maps etc. Personally, i wouldn't try to use best rendering quality
that carrara produces even in still images. Some GI/indirect lighting
test i have done, took between 5 minutes to 3 hours to render. At 3
hours per frame, that would mean 75 hours of rendering for every 1
second of completed animation :-( I think that even 5 minutes per
frame is undoable in longer animations.

petteri

--- In Carrara@(protected), "unadavey" <unadavey@(protected)> wrote:
> As a complete novice with animation and rendering, I went into
shock
> the first time I rendered an animation - it took 17 hours.  I don't
> have the highest spec pc in the world, but it's above average.  It
> was instantly apparent that if I wanted to do any more animation, I
> needed a separate machine for rendering, and since I can't afford
> another machine at the moment I just gave up on animating :D
>
> I'm not expressing myself well here, I'm trying to say that it's so
> self-evident that setup and rendering can't be done on the same
> machine that the only logical approach is to have the rendering
part
> of the application as a separate bit that can be installed either
on
> the main computer, or on a different computer, with the licensing
> agreement recognizing the realities of the situation.  Who can
afford
> to have their main computer tied up for hours and hours at a time?  
> Mr. Nobody, that's who.........rotfl


-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- ---~-->
Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark
Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada.
http://www.c1tracking.com/l.asp?cid=5511
http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------~->

To unsubscribe send a message to
Carrara-unsubscribe@(protected)


Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/