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Re: Distributed Rendering

Re: Distributed Rendering

2003-12-01       - By pmiinalainen

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> Furthermore, distributed frame level rendering would also mean that
> global illumination calculation etc. would have to be processed
four
> times (this information came from eovia), so while frame-splitting
> would be technically quite easy to add into carrara, it might not
be
> very economical rendertimes wise... Maybe in the future we will see

Should have been "...calculation etc. would have to be processed N
times..."  (N= number of computers assigned to render single frame)

petteri


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