Re: Distributed Rendering 2003-12-01 - By pmiinalainen
Back > Furthermore, distributed frame level rendering would also mean that > global illumination calculation etc. would have to be processed four > times (this information came from eovia), so while frame-splitting > would be technically quite easy to add into carrara, it might not be > very economical rendertimes wise... Maybe in the future we will see
Should have been "...calculation etc. would have to be processed N times..." (N= number of computers assigned to render single frame)
petteri
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