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Re: Distributed Rendering

Re: Distributed Rendering

2003-12-01       - By pmiinalainen

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  


Yes, entirely true! I said, that it would require eovia to do it (
add the distributed frame-level rendering). Carrara can't do it.
That's all i said. It doesn't matter if bryce can do it. There are
loads of programs that do that, carrara just isn't one of them :-(
That is, at the moment...

Furthermore, distributed frame level rendering would also mean that
global illumination calculation etc. would have to be processed four
times (this information came from eovia), so while frame-splitting
would be technically quite easy to add into carrara, it might not be
very economical rendertimes wise... Maybe in the future we will see
an option to save and share lighting solutions. Lightscape renderer
had that... (now discreet* gi renderer after they bought it, i
think?).

Lightwave, max, maya, xsi renderers can take arguments like left=300
top=200 width, height to enable frame level distibuted rendering. .
In carrara you can't. Simple as that... :-)

You could do distributed rendering with several external renderers
though. Just buy mental ray or renderman server :-) And hire a
programmer to do exporter/importer for carrara format. Just
kidding... But actually, there are some highly efficient renderers
available that support network rendering. The only thing that stops
using them, is that carrara doesn't export animation information. If
we get a plugin that fully support filmbox format, that would open
possibilities to a whole new level...

petteri

PS. If bryce can do that, have someone tested exporting huge carrara
scenes and trying to render them in bryce with distributed rendering?
Was rendering quality and total speed comparable?


--- In Carrara@(protected), "Kevin Gwartney" <alduin@(protected)> wrote:
> -- -- Original Message -- --
> From: "pmiinalainen" <petteri.miinalainen@(protected)>
> To: <Carrara@(protected)>
> Sent: Monday, December 01, 2003 12:42 AM
> Subject: [Carrara] Re: Distributed Rendering
>
>
> > Yes, it has been discussed. If i remember correctly, it will maybe
> > happen some day... Nothing certain, but some hints towards that.
So,
> > don't hold your breath.
> >
> > Full distributed rendering would require eovia to do it as there
are
> > no means to distribute rendering of single image between multiple
> > computers. However, if you want to do distribute rendering of
>
> Not entirely true. Bryce 5 has a way of distributing a single scene
to many
> computers to output a single still image. There's a master computer
which
> sends each slave computer the whole scene, and breaks up the scene
into a
> grid. Each computer renders a square of the grid and reports to the
master
> computer when done and gets assigned the next un-assigned grid
square to
> render. Once all is done, the master computer assembles the squares
into a
> finished image.
>
> With the current version of Carrara though, you are right. It
renders whole
> images (though it *does* do so in squares....). Possible opening
for a
> proper distributed engine.
>
> Kevin G


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