Re: Matte finish. How do I get it?! 2003-11-28 - By pmiinalainen
Back Sorry. Should have checked my post before sending. What i meant, is to throw spots-shader into bump channel. If you study copper closely, you'll notice that surface can be little uneven. By using bumpmap and/or filtering reflection channel with spots or photoshop created texture map with noise, you get more realistic rough metal than by keeping the surface totally even and evenly reflective.
I see why you were confused.
petteri
--- In Carrara@(protected), Douglas Alden Peterson <visualeyes@(protected)> wrote: > Petteri said: > > For extra effect, throw spots with 1% size and 55% blend inot > > bump channel and set bump value to 13%. You should have yourself a > > matte copper finish now. > > > Petteri, > > Would you please elaborate on this? > I don't know what you mean about "throw spots > with 1% size". Are you saying to use a spot with > a "half angle" of only 1%? > > > Thanks, > > Doug > -- > Douglas Alden Peterson > Graphic Designer > Visualeyes, Brighton, MI USA
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