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Re: Matte finish. How do I get it?!

Re: Matte finish. How do I get it?!

2003-11-26       - By Bob Dawson

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Reply:     1     2     3     4     5     6     7     8     9     10  

Correction: I put in Reflection where I meant Highlight.

Sorry,
Bob Dawson





--- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> I think the Shininess and Highlight channels are what you want. To make
> it shiny, the numbers in the Shininess channel should be *LOW*
> (opposite of what you might expect), and the numbers in the Reflection
> channel should be High. To get a matte effect, exactly the opposite is
> needed; the numbers in the Shininess channel should be *HIGH* (again,
> opposite of what you might expect), and the numbers in the Reflection
> channel should be Low.
>
> Hope that helps,
> Bob Dawson
>
>
>
>
>
> --- In Carrara@(protected), "Thomas Bricker" <thomasbricker@(protected)>
> wrote:
> > I tried that and that didnt do it.
> > Any other sugestions?
> >
> >
> >
> > --- In Carrara@(protected), davidj@(protected) wrote:
> > > Bring the reflectivity down.  The reflection component of the shader must
be
> > > slid high.  Slide it down.
> > >
> > >
> > >
> > > -- --Original Message-- --
> > > From: Thomas Bricker [mailto:thomasbricker@(protected)]
> > > Sent: Wednesday, November 26, 2003 10:56 AM
> > > To: Carrara@(protected)
> > > Subject: [Carrara] Matte finish. How do I get it?!
> > >
> > >
> > > I need to make a surface matte finish.
> > > Im starting with the copper shader. It's too reflective. how do I matte it
> > > down?
> > > Everything Im trying isnt working. I cant lose the mirror finish.
> > > Any suggestions?
> > >
> > > Thanks.
> > >
> > > - Tom
> > >
> > >
> > >
> > > To unsubscribe send a message to
> > > Carrara-unsubscribe@(protected)
> > >
> > >
> > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/
> terms/



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