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Re: Anything Glows: Lights arent on. Nobody home.

Re: Anything Glows: Lights arent on. Nobody home.

2003-11-21       - By markdesmarais

 Back
Reply:     1     2     3     4     5     6  

In the shader you need to put your desired look into the "Glow"
channel. To get the halo, check out 3D aura under scene/filters.

Markd


--- In Carrara@(protected), "Thomas Bricker" <thomasbricker@(protected)>
wrote:
> Thanks that worked.
> Im getting the object to project light but how do I get the object
itself to glow (With a
> halo look) Is that done in the shader or in the Anything Glows
dialog box?
>
>
>
>
>
>
> --- In Carrara@(protected), "m3d242" <trippedup@(protected)> wrote:
> > Try these steps:
> >
> > - Open a new scene
> >
> > - Insert an infinite plane into the scene (so we have something
to illuminate)
> >
> > - Insert (or drag) a sphere in to the scene (this will be our
light source)
> >
> > - Raise the sphere so that it's not sitting directly on the plane.
> >
> > - Delete the Distance light. (so the AG object will be our only
light source)
> >
> > - Insert (or drag) an Anything Glows "object" into the scene. You
wont see
> > anything in the scene but you will see it in your "Instances" tab
(it's the one
> > right next to the "Objects" tab and the "Shaders" tab. The
Instances tab will
> > now contain; Camera 1, Infinite Plane, Sphere, and Anything Glows.
> >
> > - Highlight Anything Glows in the "Instances" tab to activate
it's properties
> >
> > - In the "General" properties tab you will see a text field
marked "Item". This
> > is where you assign what will be your Anything Glows item.
Type "Sphere"
> > into that field. Make sure to spell it with a capital "S". It's
case sensitive.
> >
> > - Just above that you have three choices for color. you can
either use the light
> > color (which defaults to white) or you can use the object's color
or the
> > object's glow. Both the object glow and color are assigned to the
object in
> > the texture room. Using the glow will probably look the best.
> >
> > - Render. You should see the sphere illuminating the plane.
> >
> > That ought to do it. While playing with this I just realized that
Anything Glows
> > takes advantage of Carrara 3's new ray traced soft shadows just
like a
> > regular light. Very cool!!


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