  | | | Re: Anything Glows: Lights arent on. Nobody home. | Re: Anything Glows: Lights arent on. Nobody home. 2003-11-21 - By Thomas Bricker
Back Thanks that worked. Im getting the object to project light but how do I get the object itself to glow (With a halo look) Is that done in the shader or in the Anything Glows dialog box?
--- In Carrara@(protected), "m3d242" <trippedup@(protected)> wrote: > Try these steps: > > - Open a new scene > > - Insert an infinite plane into the scene (so we have something to illuminate) > > - Insert (or drag) a sphere in to the scene (this will be our light source) > > - Raise the sphere so that it's not sitting directly on the plane. > > - Delete the Distance light. (so the AG object will be our only light source) > > - Insert (or drag) an Anything Glows "object" into the scene. You wont see > anything in the scene but you will see it in your "Instances" tab (it's the one > right next to the "Objects" tab and the "Shaders" tab. The Instances tab will > now contain; Camera 1, Infinite Plane, Sphere, and Anything Glows. > > - Highlight Anything Glows in the "Instances" tab to activate it's properties > > - In the "General" properties tab you will see a text field marked "Item". This > is where you assign what will be your Anything Glows item. Type "Sphere" > into that field. Make sure to spell it with a capital "S". It's case sensitive. > > - Just above that you have three choices for color. you can either use the light > color (which defaults to white) or you can use the object's color or the > object's glow. Both the object glow and color are assigned to the object in > the texture room. Using the glow will probably look the best. > > - Render. You should see the sphere illuminating the plane. > > That ought to do it. While playing with this I just realized that Anything Glows > takes advantage of Carrara 3's new ray traced soft shadows just like a > regular light. Very cool!!
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