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Re: Anything Glows: Lights arent on. Nobody home.

Re: Anything Glows: Lights arent on. Nobody home.

2003-11-21       - By Thomas Bricker

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Reply:     1     2     3     4     5     6  

Thanks that worked.
Im getting the object to project light but how do I get the object itself to
glow (With a
halo look) Is that done in the shader or in the Anything Glows dialog box?






--- In Carrara@(protected), "m3d242" <trippedup@(protected)> wrote:
> Try these steps:
>
> - Open a new scene
>
> - Insert an infinite plane into the scene (so we have something to illuminate)
>
> - Insert (or drag) a sphere in to the scene (this will be our light source)
>
> - Raise the sphere so that it's not sitting directly on the plane.
>
> - Delete the Distance light. (so the AG object will be our only light source)
>
> - Insert (or drag) an Anything Glows "object" into the scene. You wont see
> anything in the scene but you will see it in your "Instances" tab (it's the
one
> right next to the "Objects" tab and the "Shaders" tab. The Instances tab will
> now contain; Camera 1, Infinite Plane, Sphere, and Anything Glows.
>
> - Highlight Anything Glows in the "Instances" tab to activate it's properties
>
> - In the "General" properties tab you will see a text field marked "Item".
This
> is where you assign what will be your Anything Glows item. Type "Sphere"
> into that field. Make sure to spell it with a capital "S". It's case
sensitive.
>
> - Just above that you have three choices for color. you can either use the
light
> color (which defaults to white) or you can use the object's color or the
> object's glow. Both the object glow and color are assigned to the object in
> the texture room. Using the glow will probably look the best.
>
> - Render. You should see the sphere illuminating the plane.
>
> That ought to do it. While playing with this I just realized that Anything
Glows
> takes advantage of Carrara 3's new ray traced soft shadows just like a
> regular light. Very cool!!


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