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Re: Newbie Queston about Shading

Re: Newbie Queston about Shading

2003-11-19       - By cdesmond3000

 Back
Mick,
After you have imported your 3ds object, you can double click the
object . You will see a "no parameters" window. With that window
open choose "Edit" and select "Convert to Other Modeler" select
"Vertex Model" from list and from there you enter the vertex
modeling room. Apply shading domains to the areas you want to
texture/shade.

You can pick the rest up from the manual or helpfiles or follow
Cecillia's tutorial on 3dXtract.com for some guidance as well.

Carl


--- In Carrara@(protected), "Mick Stiers" <mstiers@(protected)>
wrote:
> I am using C3 to animate industrial machinery for marketing
> purposes.  The equipment is designed in a solid modeling
package
> (SolidWorks) and I import it as a .3ds file into C3.
>
> When an object is imported, it all comes in as one color
(shade?).  
> I would like the ability to shade portions of the object
> differently.  For example, if I import a machine table, I would like
> to shade the legs to simulate a painted surface, but shade the
top
> to simulate an aluminum plate.  Is it possible to do this or do I
> have to make the legs one imported part and the top another?
>
> The whole texture room is very confusing to someone of so
experience
> as me.  Are there any on-line resources that I can access that
may
> provide more guidance than the C3 manual?
>
> Thanks in advance,
>
> Mick


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