Subject: water, wake deformation 2005-07-07 - By Stefan Andersson
Back well... we don't have advanced here...
regards stefan
On 7/7/05, Marc-Andre Carbonneau <marc-andre.carbonneau@(protected)> wrote: > We developed a method here using Syflex cloth with different spheres(3 > to 4) as collision with friction... > With a little tweaking you get really nice boat wake effects. > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Stefan Andersson > Sent: Thursday, July 07, 2005 7:03 AM > To: XSI@(protected) > Subject: Re: water, wake deformation > > I do have access to Maya... never tyhough about using the fluid smoke > as a texture map. I'll give i a shot. > > thanks > stefan andersson > > On 7/7/05, Luke <luke@(protected)> wrote: > > Hey Stefan, > > > > What about doing it with 2D maps driving dispacement or even bump > mapping > > of the water plane if you are far enough away from it? > > > > That would a hell of a lot faster, and from my experience gives much > better > > and more predictable results.. > > Especially if you have access to a true micropolygon renderer, which > would > > make it look wicked without taking ages to render. > > > > Just use a 2D fluid sim (the one in Maya is fine if you have access > to it, > > or just render some particles in 2D in XSI that do the kind of wake > you want > > as an image sequence, and render them to some way produce a height > field, > > rendering their zDepth might work or using a lot of transparency to > get > > detail in the map values to provide interest for the height) to get > some > > animated bump/displacement maps happening and place them where the > boats > > are, but project them onto the water plane at the position and > orientation > > of the boat (would be best to only inherit the Y axis from the boat, > and > > maybe a few frames behind the boat animation to get the right motion > in a > > turn etc. so the boat can bob up and down without making the texture > do > > whacko things for the wake). > > > > If done with a little care this will not only look better and give > you more > > detail, but be much more controllable than a mesh-based sim, which > would be > > completely insane for 10-20 boat wakes, and take ages to tweek for a > change. > > > > Just an idea.... > > > > cheers. > > > > Luke > > > > > > Morten Bartholdy wrote: > > Hejsan Stefan, > > > > > > Have you considered RealWave, now part of RealFlow? > > > > It will require you to generate a fairly dense mesh, but you can add > detail > > to it with displacement and/or bump. Water - rarely easy ;) > > > > > > Best regards > > > > Morten Bartholdy > > 3D & VFX Artist > > cell +45 2169 54676 > > > > > > > > > > > > -- -- Original Message -- -- > > From: "Stefan Andersson" <sanders3d@(protected)> > > To: <XSI@(protected)> > > Sent: Thursday, July 07, 2005 11:32 AM > > Subject: water, wake deformation > > > > > > > > > > Hi All, > > > > I was wondering if anyone here has made a wake (10-20 boats) NOT using > > Arete DNT...? Since arete is "kind of" buggy and I refuse to buy that > > crap, I'm looking for other ways of doing it.... but so far I have't > > found an easy way... > > > > all tips are welcome > > > > regards > > stefan > > > > > > -- > > http://www.sanders3d.com/ > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > > > > > -- > > luke emrose > > technical director - luke.emrose@(protected) > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > rising sun pictures - www.rsp.com.au > > redefining visual effects delivery > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > direct line +61 8 8400 6400 > > mobile ph +61 408 893 505 > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > our adelaide phone number & address has > > changed, please update your records.......... > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > adl ph +61 8 8400 6400 - fx +61 8 8400 6401 > > level 1, 133 gouger street, adelaide, 5034 > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > syd ph +61 2 9338 6400 - fx +61 2 9338 6401 > > 15/16 charles street east redfern, sydney, 2016 > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > rising sun research - http://research.rsp.com.au > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > > > > -- > http://www.sanders3d.com/ > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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