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Subject: Resizing characters ?

Subject: Resizing characters ?

2005-07-07       - By Olivier jeannel

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Reply:     1     2     3     4  

I see, so that I'm ending animating on the modeled meshe and sizing it
via some shape. I wonder if I won't have too many aberations on
deformations though.

Thanks for the tip Sandy !

Sandy Sutherland a ?crit :

>If it is not too hectic a resize, and doesn't go bigger than the rest of the
>animal - you can try shape mixing in a Model that has the resize done to
>it - I always nowadays add in a shape 'model' that I can do remodelling on,
>as often we have to tweak stuff here!
>
>S.
>
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>Sandy Sutherland  Digital Doodeller - TD
>The Refinery (Cape)  http://www.refinery.co.za
>mailto:sandy@(protected)
>(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>
>-- -- Original Message -- --
>From: "olivier jeannel" <olivier.jeannel@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, July 07, 2005 3:45 PM
>Subject: Resizing characters ?
>
>
>
>
>>Hello all,
>>
>>I'm on some animated advert atm. A really crappy project with 3
>>characters and a cow.
>>The guys at the agency keep makes me doing changes on the meshes.
>>Basicly it's make it longer / smaller, etc...
>>The 3 chars are rigged with the defaut biped rig (except the hands)
>>So far I'm able to manage any resizing on arms and legs using some Bone
>>Lengh cheating.
>>But, I'm stuck with the torso part, as it is envelopped with a Spine.
>>So, my question is, is it possible to "resize" globaly a hole torso with
>>a spine rig ? Or am I good for re rigging it again (I think it's third
>>time I rig those guys, and I'm fed up...)
>>
>>Thanx for any tip / suggestion !
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