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Subject: Forcing absolute paths

Subject: Forcing absolute paths

2005-07-07       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10  

I'd be happy enough if I could figure a way to force it to absolute from a
script but I've not yet found one.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Adam Ferrall
> Sent: 07 July 2005 10:33
> To: XSI@(protected)
> Subject: Re: Forcing absolute paths
>
> I seem to get the correct result (in this case at least) when
> I have already inspected the RenderOptions PPG.  If I run
> these commands on a new scene before inspecting the PPG i get
> relative paths for both results, but if I open the PPG and
> then run these commands I get the expected relative and then
> absolute paths for the commands.  It seems like something is
> done in the PPG logic for this scenario on initiation of the
> PPG, but I haven't been able to run down just what yet.  
> Maybe you know what's being done in this process Halfdan to
> explain the different results?  Thanks.
>
> -Adam
>
> kim aldis wrote:
>
> >No you don't. Try it.
> >
> >  
> >
> >>-- --Original Message-- --
> >>From: owner-xsi@(protected)
> >>[mailto:owner-xsi@(protected)] On Behalf Of Halfdan Ingvarsson
> >>Sent: 06 July 2005 20:23
> >>To: XSI@(protected)
> >>Subject: RE: Forcing absolute paths
> >>
> >>
> >>If you run this script with a new scene:
> >>
> >> LogMessage GetValue(
> >>"Passes.Default_Pass.RenderOptions.ImageFileName" ) LogMessage
> >>GetValue( "Passes.Default_Pass.RenderOptions.ImageFilePath" )
> >>
> >>You'll get this:
> >>
> >> 'INFO : Render_Pictures\Default_Pass_Render.#.pic
> >> 'INFO : C:\db\Render_Pictures\Default_Pass_Render.#.pic
> >>
> >>    
> >>
> >
> >
> >
> >---
> >Unsubscribe? Mail Majordomo@(protected) with the following
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> >
> >  
> >
>
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