Subject: water, wake deformation 2005-07-07 - By Luke
Back Hey Stefan,
What about doing it with 2D maps driving dispacement or even bump mapping of the water plane if you are far enough away from it?
That would a hell of a lot faster, and from my experience gives much better and more predictable results.. Especially if you have access to a true micropolygon renderer, which would make it look wicked without taking ages to render.
Just use a 2D fluid sim (the one in Maya is fine if you have access to it, or just render some particles in 2D in XSI that do the kind of wake you want as an image sequence, and render them to some way produce a height field, rendering their zDepth might work or using a lot of transparency to get detail in the map values to provide interest for the height) to get some animated bump/displacement maps happening and place them where the boats are, but project them onto the water plane at the position and orientation of the boat (would be best to only inherit the Y axis from the boat, and maybe a few frames behind the boat animation to get the right motion in a turn etc. so the boat can bob up and down without making the texture do whacko things for the wake).
If done with a little care this will not only look better and give you more detail, but be much more controllable than a mesh-based sim, which would be completely insane for 10-20 boat wakes, and take ages to tweek for a change.
Just an idea....
cheers.
Luke
Morten Bartholdy wrote:
>Hejsan Stefan, > > >Have you considered RealWave, now part of RealFlow? > >It will require you to generate a fairly dense mesh, but you can add detail >to it with displacement and/or bump. Water - rarely easy ;) > > >Best regards > >Morten Bartholdy >3D & VFX Artist >cell +45 2169 54676 > > > > > >-- -- Original Message -- -- >From: "Stefan Andersson" <sanders3d@(protected)> >To: <XSI@(protected)> >Sent: Thursday, July 07, 2005 11:32 AM >Subject: water, wake deformation > > > > >>Hi All, >> >>I was wondering if anyone here has made a wake (10-20 boats) NOT using >>Arete DNT...? Since arete is "kind of" buggy and I refuse to buy that >>crap, I'm looking for other ways of doing it.... but so far I have't >>found an easy way... >> >>all tips are welcome >> >>regards >>stefan >> >> >>-- >>http://www.sanders3d.com/ >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >
-- luke emrose technical director - luke.emrose@(protected) -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ rising sun pictures - www.rsp.com.au redefining visual effects delivery -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ direct line +61 8 8400 6400 mobile ph +61 408 893 505 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ our adelaide phone number & address has changed, please update your records.......... -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ adl ph +61 8 8400 6400 - fx +61 8 8400 6401 level 1, 133 gouger street, adelaide, 5034 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ syd ph +61 2 9338 6400 - fx +61 2 9338 6401 15/16 charles street east redfern, sydney, 2016 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ rising sun research - http://research.rsp.com.au -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Hey Stefan,<br> <br> What about doing it with 2D maps driving dispacement or even bump mapping of the water plane if you are far enough away from it?<br> <br> That would a hell of a lot faster, and from my experience gives much better and more predictable results..<br> Especially if you have access to a true micropolygon renderer, which would make it look wicked without taking ages to render.<br> <br> Just use a 2D fluid sim (the one in Maya is fine if you have access to it, or just render some particles in 2D in XSI that do the kind of wake you want as an image sequence, and render them to some way produce a height field, rendering their zDepth might work or using a lot of transparency to get detail in the map values to provide interest for the height) to get some animated bump/displacement maps happening and place them where the boats are, but project them onto the water plane at the position and orientation of the boat (would be best to only inherit the Y axis from the boat, and maybe a few frames behind the boat animation to get the right motion in a turn etc. so the boat can bob up and down without making the texture do whacko things for the wake).<br> <br> If done with a little care this will not only look better and give you more detail, but be much more controllable than a mesh-based sim, which would be completely insane for 10-20 boat wakes, and take ages to tweek for a change.<br> <br> Just an idea....<br> <br> cheers.<br> <br> Luke<br> <br> Morten Bartholdy wrote: <blockquote cite="mid001301c582dd$4903b450$2d01a8c0@(protected)" type="cite"> <pre wrap="">Hejsan Stefan,
Have you considered RealWave, now part of RealFlow?
It will require you to generate a fairly dense mesh, but you can add detail to it with displacement and/or bump. Water - rarely easy ;)
Best regards
Morten Bartholdy 3D & VFX Artist cell +45 2169 54676
-- -- Original Message -- -- From: "Stefan Andersson" <a class="moz-txt-link-rfc2396E" href="mailto :sanders3d@(protected)"><sanders3d@(protected)></a> To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)"><XSI @(protected)></a> Sent: Thursday, July 07, 2005 11:32 AM Subject: water, wake deformation
</pre> <blockquote type="cite"> <pre wrap="">Hi All,
I was wondering if anyone here has made a wake (10-20 boats) NOT using Arete DNT...? Since arete is "kind of" buggy and I refuse to buy that crap, I'm looking for other ways of doing it.... but so far I have't found an easy way...
all tips are welcome
regards stefan
-- <a class="moz-txt-link-freetext" href="http://www.sanders3d.com/">http://www .sanders3d.com/</a>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> <pre wrap=""><!----> --- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi </pre> </blockquote> <br> <br> <pre class="moz-signature" cols="72">-- luke emrose technical director - <a class="moz-txt-link-abbreviated" href="mailto:luke .emrose@(protected)">luke.emrose@(protected)</a> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ rising sun pictures - <a class="moz-txt-link-abbreviated" href="http://www.rsp .com.au">www.rsp.com.au</a> redefining visual effects delivery -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ direct line +61 8 8400 6400 mobile ph +61 408 893 505 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ our adelaide phone number & address has changed, please update your records.......... -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ adl ph +61 8 8400 6400 - fx +61 8 8400 6401 level 1, 133 gouger street, adelaide, 5034 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ syd ph +61 2 9338 6400 - fx +61 2 9338 6401 15/16 charles street east redfern, sydney, 2016 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ rising sun research - <a class="moz-txt-link-freetext" href="http://research .rsp.com.au">http://research.rsp.com.au</a> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ </pre> </body> </html>
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