  | | | bsp tweaking and volume effects | bsp tweaking and volume effects 2005-07-06 - By peterb
Back this is a guess,
but i would expect it not to matter. as far as I know, bsp is for storing geometry / triangles in memory, and looking those triangles up when shooting rays. if your geometry is as simple as you suggest, even "bad" bsp settings shouldnt slow it down. (but I might be completely wrong)
I would look to the marching step settings and AA settings to speed things up. also, is you big volume light an area light?
I know nothing about binary space partitioning so this is a stab in the dark really..... but could tweaking the bsp settings have much effect on volume effects? I've nothing in my scene bar a semi transparent plate and a big volume light casting shadows - stained glass window style. I've got to set the ray -marching steps quite low but it's taking a couple of hours plus per frame which is unacceptable so...
Any ideas?
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns="http://www.w3.org/TR/REC-html40" xmlns:o = "urn:schemas-microsoft-com:office:office" xmlns:w = "urn:schemas-microsoft-com:office:word"><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE>@(protected) Section1 {size: 612.0pt 792.0pt; margin: 72.0pt 90.0pt 72.0pt 90 .0pt; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: purple; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: purple; TEXT-DECORATION: underline } SPAN.EmailStyle17 { COLOR: windowtext; FONT-FAMILY: Arial; mso-style-type: personal-compose } DIV.Section1 { page: Section1 } </STYLE> </HEAD> <BODY lang=EN-US vLink=purple link=blue bgColor=#ffffff> <DIV><FONT face=Arial size=2>this is a guess,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>but i would expect it not to matter. </FONT></DIV> <DIV><FONT face=Arial size=2>as far as I know, bsp is for storing geometry / triangles in memory, and looking those triangles up when shooting rays.</FONT></DIV> <DIV><FONT face=Arial size=2>if your geometry is as simple as you suggest, even "bad" bsp settings shouldnt slow it down.</FONT></DIV> <DIV><FONT face=Arial size=2>(but I might be completely wrong)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I would look to the marching step settings and AA settings to speed things up.</FONT></DIV> <DIV><FONT face=Arial size=2>also, is you big volume light an area light?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV class=Section1> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">I know nothing about binary space partitioning so this is a stab in the dark really..... but could tweaking the bsp settings have much effect on volume effects? I've nothing in my scene bar a semi transparent plate and a big volume light casting shadows - stained glass window style. I've got to set the ray-marching steps quite low but it's taking a couple of hours plus per frame which is unacceptable so...<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"><o:p> </o:p></SPAN></FONT>< /P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Any ideas?<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"><o:p></o:p></SPAN></FONT></P>< /DIV></BLOCKQUOTE></BODY></HTML>
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