Subject: Forcing absolute paths 2005-07-06 - By kim aldis
Back it's surprisingly difficult to work out if a path is valid and exists or if it's just a local path. Especially with windows. It can be done but it's messy. Python, luckily, will make life easier for you.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel > Sent: 05 July 2005 23:16 > To: XSI@(protected) > Subject: Re: Forcing absolute paths > > Thanks for the tips, Kim. > > Well, that's a bit of a problem. The reason is I'm trying to > force UNC paths for every image sources, as the first step of > getting rid of mounted drives from the pipeline. To do this, > I have two events that will rebuild the path from scratch if > it finds out it's not an UNC path. > > This is what it used to do, until I found out the script > would rebuild relative paths as well! I modified my script to > consider only paths that use a ":" as the second path character. > > But I'd still like to be able to force those UNC paths. > > > Cheers > Bernard > > > On 7/5/05, kim aldis <kim@(protected)> wrote: > > Don't get me started. > > > > I'd like confirmation from soft but I think that the > absolute/relative > > thing is just a view thing. Switching from one to the other in the > > interface doesn't actually change anything internally, it > just changes what you see. > > > > For textures I'm not sure but I'v wrestled with this one for output > > files because I've always wanted to check the validity of output > > paths. There's no easy way of doing it. The renderoptions > property has > > two fields for output; the one you normally change plus one that's > > supposed to hold the full path but this is unreliable and > often only holds the relative path. It's a mess. > > > > What I'd do is use Python to try and reconstruct the path from the > > filenam and the project path then check if it exists. It's messy, > > whichever way you look at it. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel > > > Sent: 05 July 2005 18:22 > > > To: XSI@(protected) > > > Subject: Forcing absolute paths > > > > > > Hello, > > > > > > Is there a way to enforce absolute paths? It seems that > when I load > > > a scene from a project that uses models in the Models > directory, XSI > > > automatically switches to relative paths. > > > > > > As a side note, is there a way to find out if a path is currently > > > relative/absolute scripting-wise? > > > > > > > > > Thanks > > > Bernard > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > > body: > > > unsubscribe xsi > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|