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Subject: Forcing absolute paths

Subject: Forcing absolute paths

2005-07-05       - By kim aldis

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Don't get me started.

I'd like confirmation from soft but I think that the absolute/relative thing
is just a view thing. Switching from one to the other in the interface
doesn't actually change anything internally, it just changes what you see.

For textures I'm not sure but I'v wrestled with this one for output files
because I've always wanted to check the validity of output paths. There's no
easy way of doing it. The renderoptions property has two fields for output;
the one you normally change plus one that's supposed to hold the full path
but this is unreliable and often only holds the relative path. It's a mess.

What I'd do is use Python to try and reconstruct the path from the filenam
and the project path then check if it exists. It's messy, whichever way you
look at it.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel
> Sent: 05 July 2005 18:22
> To: XSI@(protected)
> Subject: Forcing absolute paths
>
> Hello,
>
> Is there a way to enforce absolute paths? It seems that when
> I load a scene from a project that uses models in the Models
> directory, XSI automatically switches to relative paths.
>
> As a side note, is there a way to find out if a path is
> currently relative/absolute scripting-wise?
>
>
> Thanks
> Bernard
>
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