Subject: ANN: New particle article 2005-07-02 - By Homam Bahnassi
Back Nice workaround pingo... You can also emit your particles from your own geometry directly by replacing the current particle shaders with the legacy ones but don't forget to save your scene and restart XSI to be able to render them.
Hope this helps, Homam Bahnassi 3D Supervisor In|Framez
> -- --Original Message-- -- > From: Pingo [mailto:pingo@(protected)] > Sent: Friday, July 01, 2005 12:04 PM > To: XSI@(protected) > Subject: Re: ANN: New particle article > > That was what I was trying to do, but newbie as I am, I wasn't able > to get it to work. Tried saving the Ptype and shader branch, and > loading them as well with no success. > > HOWever, using one of Homams particle presets (emit from cube, > sphere, etc) and adding an emission, then deleting the old one worked:- > ) > > so now I have spritz on my coke can without geometry and I'm happy. > > Cheers! > > pingo > > On Jul 1, 2005, at 10:46, Schoenberger wrote: > > > |> > > |> I wonder, can the legacy particles be emitted from > > |> something other > > |> than the square, disc, etc > > |> I can't seem to apply them when I emit from a selected eg. > > |> polymesh... > > > > Have you tried to use the menu item "Emit from selection"? > > > > > > Holger Sch?nberger > > technical director > > The day has 24 hours, if that does not suffice, I will take the night > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text > > in body: > > unsubscribe xsi > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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