Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Linux and openGL batch renders

Linux and openGL batch renders

2005-07-01       - By Adrian Wyer

 Back
Reply:     1     2  

this is a real bottleneck in our pipeline at the moment

we are rendering hiddenline passes for a HiDef job, and when you render
locally
the hiddenline renderer does it's 'tile and assemble' trick, and kindly
renders bits of the
interface into the tiles!!!!

we have now got knacky windows boxes with geforce cards for the guys to
render their opngl passes

(we have custom mental ray based renderfarm, so farming the hidden line
isn't an option!)

a

adrian wyer
head of 3d
milltv
adrian@(protected)
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

-- -- Original Message -- --
From: "Nick" <nick.petit@(protected)>
To: <xsi@(protected)>
Sent: Friday, July 01, 2005 4:11 AM
Subject: Linux and openGL batch renders


> Can anyone confirm a few things?
>
> You can't actually batch the openGL renders even if you set up your
> render options to render openGL? You need to xsi -uiscript... Is this
> a Linux limitation?
>
> when you render openGL with the openGL renderer, on Linux, if you set
> the res really high and the progress bar sits on top of the currently
> rendering viewport, it captures the progress bar (or introduces visual
> artifacts on the captured frames where the progress bar sits).
>
> Wasn't the new openGL render mode meant to circumvent all these
> problems? Don't we currently have proper software openGL rendering
> capabilities? How do you farm these kind of renders to videocard-less
> boxes on a farm?
>
> cheers!
>
> Nick.
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi