Subject: OT: crazy rendertree 2005-06-30 - By Thomas Helzle
Back Great suggestions.
I used to use messiah:studio a lot and there all the conversion is done on the fly inside the nodes. The conversion is very straightforward in the end and the clutter is reduced enormously. And you can always plugin a specific converter if you really need to.
There are two other things that make the rendertree in messiah much less cluttered:
- multiple outputs from the nodes allow you as a developer to give the user much more choice on what they need. My AoN:studio shaders for instance (http://www.screendream.de/AoN_studio.htm) have all color, alpha, raw scalar and a bump output (which can be scaled separately). This way, you can get a lot out of one node. And other nodes have 10 or more outputs of different states/aspects of the internal calculation...
- input layer modes. Each input in messiah can have as many connections as you want, and each one can have it's own "layermode". You hardly ever need a mixer for basic layering.
What would be extremely cool are groups, like in Digital Fusion for instance...
Hopefully XSI/Mental Ray will develop that part to be a bit more user friendly!
Cheers,
Thomas Helzle
Arvid Bj?rn wrote: > I usually stack all nodes that arent branched into little heaps of > nodes, to keep different parts of the tree neatly separated, see > attached. Perhaps a real grouping feature would be nice, like Shake. > > peterb wrote: > >> >> overall I think there is still room for streamlining XSI in this area. >> eg. all the conversion nodes (color2scalar and so) can really clutter up >> things. >> why have a seperate node to go from one to another? >> perhaps this could be added within the connection line, >> and if you would right click on the line, you'd be able to see the >> conversion properties. >> ... >> >> >> > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- >
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