Subject: Shared Edges 2005-06-30 - By J?r?me Couture-Gagnon
Back Running a "filter points" on this mesh may fix many of them. If not, it may be because the polygons' are inverted relatively to each others. If you turn on polygon normals viewing, do they seem to be consistent? If not, then there is no automated solution, you'll have to invert some of them manually. You can check, too, if there are polygons that are exactly overlapping (double-sided polys)... in which case you should keep only one layer.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Lawrence Chandler Posted At: Thursday, June 30, 2005 12:57 AM Posted To: xsi Conversation: Shared Edges Subject: Shared Edges
I have a model that was started in Lightwave and finished in XSI. When I rendered a camera move all the geometry strobes like crazy. I messed with the antialiasing, I subdivided it messed with the geo approximation it still strobes. A friend I called told me its probably doubled edges and and to look for blue lines in the wireframe. Sure enough, there they are. Tons of them. Is there anything I can do about this in a global fashion. I'm on a brutal deadline and if I have to rebuild the model...wel I'd rather not think about it
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2900.2668" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><SPAN class=077311514-30062005><FONT face=Arial color=#0000ff size=2>Running a "filter points" on this mesh may fix many of them. </FONT></SPAN><SPAN class=077311514-30062005><FONT face=Arial color=#0000ff size=2>If not, it may be because the polygons' are inverted relatively to each others. If you turn on polygon normals viewing, do they seem to be consistent? If not, then there is no automated solution, you'll have to invert some of them manually. You can check, too, if there are polygons that are exactly overlapping (double-sided polys)... in which case you should keep only one layer.</FONT></SPAN></DIV> <DIV><SPAN class=077311514-30062005></SPAN> </DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Lawrence Chandler<BR><B>Posted At:</B> Thursday, June 30, 2005 12:57 AM<BR><B>Posted To:</B> xsi<BR><B>Conversation:</B> Shared Edges<BR><B>Subject:</B> Shared Edges<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>I have a model that was started in Lightwave and finished in XSI. When I rendered a camera move all the geometry strobes like crazy. I messed with the antialiasing, I subdivided it messed with the geo approximation it still strobes. A friend I called told me its probably doubled edges and and to look for blue lines in the wireframe. Sure enough, there they are. Tons of them. </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Is there anything I can do about this in a global fashion. I'm on a brutal deadline and if I have to rebuild the model...wel I 'd rather not think about it</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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