Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Subject: Shared Edges

Subject: Shared Edges

2005-06-30       - By J?r?me Couture-Gagnon

 Back
Reply:     1     2  

Running a "filter points" on this mesh may fix many of them. If not, it may be
because the polygons' are inverted relatively to each others. If you turn on
polygon normals viewing, do they seem to be consistent? If not, then there is
no automated solution, you'll have to invert some of them manually. You can
check, too, if there are polygons that are exactly overlapping (double-sided
polys)... in which case you should keep only one layer.


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Lawrence Chandler
Posted At: Thursday, June 30, 2005 12:57 AM
Posted To: xsi
Conversation: Shared Edges
Subject: Shared Edges


I have a model that was started in Lightwave and finished in XSI. When I
rendered a camera move all the geometry strobes like crazy. I messed with the
antialiasing, I subdivided it messed with the geo approximation it still
strobes.  A friend I called told me its probably doubled edges and and to look
for blue lines in the wireframe. Sure enough, there they are. Tons of them.

Is there anything I can do about this in a global fashion. I'm on a brutal
deadline and if I have to rebuild the model...wel I'd rather not think about it


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">


<META content="MSHTML 6.00.2900.2668" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><SPAN class=077311514-30062005><FONT face=Arial color=#0000ff
size=2>Running a "filter points" on this mesh may fix many of them.
</FONT></SPAN><SPAN class=077311514-30062005><FONT face=Arial color=#0000ff
size=2>If not, it may be because the polygons' are inverted relatively to each
others. If you turn on polygon normals viewing, do they seem to be consistent?
If not, then there is no automated solution, you'll have to invert some of them
manually. You can check, too, if there are polygons that are exactly
overlapping
(double-sided polys)... in which case you should keep only one
layer.</FONT></SPAN></DIV>
<DIV><SPAN class=077311514-30062005></SPAN>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Lawrence
 Chandler<BR><B>Posted At:</B> Thursday, June 30, 2005 12:57 AM<BR><B>Posted
 To:</B> xsi<BR><B>Conversation:</B> Shared Edges<BR><B>Subject:</B> Shared
 Edges<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>I have a model that was started in Lightwave and
 finished in XSI. When I rendered a camera move all the geometry strobes like
 crazy. I messed with the antialiasing, I subdivided it messed with the geo
 approximation it still strobes.&nbsp; A friend I called told me its probably
 doubled edges and and to look for blue lines in the wireframe. Sure enough,
 there they are. Tons of them.&nbsp;</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Is there anything I can do about this in a
global
 fashion. I'm on a brutal deadline and if I have to rebuild the model...wel I
'd
 rather not think about it</FONT></DIV></BLOCKQUOTE></BODY></HTML>