Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Subject: tail springs gone west

Subject: tail springs gone west

2005-06-29       - By Sandy Sutherland

 Back
Reply:     1     2     3     4     5     6     7  

Hmmm i didn't know that one Brad!!!  A good one to keep in the cupboard!

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

-- -- Original Message -- --
From: "brad" <brad@(protected)>
To: <XSI@(protected)>; <XSI@(protected)>
Sent: Wednesday, June 29, 2005 5:34 AM
Subject: Re: tail springs gone west


This one was figured out a while ago. The tail op caches live in a custom
built action source that's alway created under the scene root, regardless of
where your curve is at the moment of tail creation. Moving the action source
anywhere will destroy the live link between the operator and the cache.

You can get the tail working in an exportable character simply by merging
the creation scene into a new scene. The original scene comes in under its
own model space, and you can export and import it around from that point on.
:-)

-Brad

-- ----Original Message-- ----
>  Oo spooky you must be psychic. I did make the tail in the scene root. I
>  thought parenting moved it to that model.
>  To make things worse I deleted the original curve! S'pose I could just
>  do it again, but for now I can just use that scene as my base scene,
>  rename and import everything else into it to make new scenes.
>  Thanks all for your help.
>
>  Sandy Sutherland wrote:
>
>  >When you made the model, you probably made the tail in the scene root or
>  >another model??? What happens is you have come across 'an undocumented
>  >feature', whereby the cache gets left in the model you made the tail
in -
>  >what you must do is draw a curve for e.g. - move the curve into the
model
>  >you want the tail to live in, then create the tail!!!!
>  >
>  >S.
>  >
>  >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>  >Sandy Sutherland Digital Doodeller - TD
>  >The Refinery (Cape) http://www.refinery.co.za
>  >mailto:sandy@(protected)
>  >(P) (+27 21) 480 3132 (F) (+27 21) 480 3101
>  >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>  >
>  >-- -- Original Message -- --
>  >From: "Helen Bucknall" <helen@(protected)>
>  >To: <XSI@(protected)>
>  >Sent: Monday, June 27, 2005 10:21 AM
>  >Subject: tail springs gone west
>  >
>  >
>  >
>  >
>  >>Hello list,
>  >>I have a biped character with a tail that was working fine ie the tail
>  >>was springy when the character jumped about. But when I import the
model
>  >>into a new scene there is no such springy goodness in the tail. All the
>  >>bones and spring constraints appear to be there still, but they just
>  >>don't do anything.
>  >>Is this a simulation problem? Or an export/ import problem or did I
>  >>screw up when I made it into a model?
>  >>Any help is much appreciated.
>  >>I'm using fundamentals 4.2.
>  >>
>  >>---
>  >>Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
>  >>unsubscribe xsi
>  >>
>  >>
>  >
>  >---
>  >Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
>  >unsubscribe xsi
>  >
>  >
>  >
>  >
>  >
>
>
>  ---
>  Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
>  unsubscribe xsi
-- ----Original Message-- ----

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi