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Subject: tail springs gone west

Subject: tail springs gone west

2005-06-28       - By Helen Bucknall

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Reply:     1     2     3     4     5     6     7  

Oo spooky you must be psychic. I did make the tail in the scene root. I
thought parenting moved it to that model.
To make things worse I deleted the original curve! S'pose I could just
do it again, but for now I can just use that scene as my base scene,
rename and import everything else into it to make new scenes.
Thanks all for your help.

Sandy Sutherland wrote:

>When you made the model, you probably made the tail in the scene root or
>another model???  What happens is you have come across 'an undocumented
>feature', whereby the cache gets left in the model you made the tail in -
>what you must do is draw a curve for e.g. - move the curve into the model
>you want the tail to live in, then create the tail!!!!
>
>S.
>
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>Sandy Sutherland  Digital Doodeller - TD
>The Refinery (Cape)  http://www.refinery.co.za
>mailto:sandy@(protected)
>(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>
>-- -- Original Message -- --
>From: "Helen Bucknall" <helen@(protected)>
>To: <XSI@(protected)>
>Sent: Monday, June 27, 2005 10:21 AM
>Subject: tail springs gone west
>
>
>  
>
>>Hello list,
>>I have a biped character with a tail that was working fine ie the tail
>>was springy when the character jumped about. But when I import the model
>>into a new scene there is no such springy goodness in the tail. All the
>>bones and spring constraints appear to be there still, but they just
>>don't do anything.
>>Is this a simulation problem? Or an export/ import problem or did I
>>screw up when I made it into a model?
>>Any help is much appreciated.
>>I'm using fundamentals 4.2.
>>
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