Subject: tail springs gone west 2005-06-28 - By Helen Bucknall
Back Oo spooky you must be psychic. I did make the tail in the scene root. I thought parenting moved it to that model. To make things worse I deleted the original curve! S'pose I could just do it again, but for now I can just use that scene as my base scene, rename and import everything else into it to make new scenes. Thanks all for your help.
Sandy Sutherland wrote:
>When you made the model, you probably made the tail in the scene root or >another model??? What happens is you have come across 'an undocumented >feature', whereby the cache gets left in the model you made the tail in - >what you must do is draw a curve for e.g. - move the curve into the model >you want the tail to live in, then create the tail!!!! > >S. > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- >Sandy Sutherland Digital Doodeller - TD >The Refinery (Cape) http://www.refinery.co.za >mailto:sandy@(protected) >(P) (+27 21) 480 3132 (F) (+27 21) 480 3101 >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > >-- -- Original Message -- -- >From: "Helen Bucknall" <helen@(protected)> >To: <XSI@(protected)> >Sent: Monday, June 27, 2005 10:21 AM >Subject: tail springs gone west > > > > >>Hello list, >>I have a biped character with a tail that was working fine ie the tail >>was springy when the character jumped about. But when I import the model >>into a new scene there is no such springy goodness in the tail. All the >>bones and spring constraints appear to be there still, but they just >>don't do anything. >>Is this a simulation problem? Or an export/ import problem or did I >>screw up when I made it into a model? >>Any help is much appreciated. >>I'm using fundamentals 4.2. >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > > >
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