Subject: Deform- >Smooth on UVs? 2005-06-28 - By Matthias Worch
Back I'm looking for a way to automate it. The idea is to model a subD cage and to UV that cage, then to create two levels of detail of that mesh by 1) adding a subD level to the cage and 2) adding a Smooth operator to a duplicate cage (so that the silhouette of the cage model matches the smoothed version).
I also have some old, UVed assets that need to be taken through that process, and manually adjusting UVs after the Smooth is prohibitive.
-- Matthias Worch http://www.langsuyar.com
SC> do the smooth first then layout uvs.
SC> if you have already done the uvs. then do relax in the TE.. and try to SC> match as best you can..
SC> On 6/28/05, Matthias Worch <langsuyar@(protected)> wrote: >> When applying Deform->Smooth to a polygon mesh, I can't find a way to >> have the UVs of a mesh smoothed by the same amount as the vertices, Is >> there a way to do that? Otherwise the UVs stay the same while the >> vertices move, resulting in stretchy UVs. >> >> -- >> Matthias Worch >> http://www.langsuyar.com >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in body: >> unsubscribe xsi >>
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