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Subject: FBX batching

Subject: FBX batching

2005-06-27       - By Andre DeAngelis

 Back
Reply:     1     2     3     4  

Gald to hear you got it working.

Yes, the preferences are persistent and it is annoying that you cannot set
these via command line (at least it appears that way).

Hopefully the public availability of the FBS SDK will help some clever people
to open these options up more.

AD

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Andr? Adam
Sent: Monday, June 27, 2005 1:32 PM
To: XSI@(protected)
Subject: Re: FBX batching

Brilliant, got things working, many thanks! Btw, I'm currently using the
6.1 plugin and it simply seems to grab the last used import preferences.
While providing access to most of the plugins' parameters some are
missing through scripting, like eg the frame rate. Therefore it looks
like I have to rely on the user to get the settings right before
starting a batch... silly, that this is so difficult to dig out of the
docs...

Thanks again!

   -Andr?


Andre DeAngelis wrote:

>Yes it is possible.  Strangely enough, this is no longer documented but you
can find it in the FBX 5.2 documentation, albeit poorly described. I did it
here for a whole bunch of mo-cap, which would have been a huge pain otherwise.
>
>The command you are looking for is "FBX import".
>
>Unfortunately, I found that you have to go through a few steps to get this to
work, seeing as the batch importing only works when the Exclusive Merge option
is turned on.  But in order to do this, you need a Model of the target geometry
already in your scene to merge it to.
>
>The script we wrote imports each FBS file and converts it to an action source.
>
>Anyway, let me know how it goes.  If you have too much trouble, I may be able
to help out.
>
>AD
>
>
>-- --Original Message-- --
>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Andr? Adam
>Sent: Friday, June 24, 2005 6:25 AM
>To: xsi@(protected)
>Subject: FBX batching
>
>Hi everybody!
>
>Does anybody know if it is possible to access the Kaydara FBX import
>options through scripting, enabling me to batch-process a folder full of
>them in XSI? The fbximport command itself gets logged with two NULL
>arguments, but they are not documented. Could anyone of them perhaps be
>used to pipe in the fbx file name?
>
>Cheers!
>
>    -Andr?
>

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