Subject: tail springs gone west 2005-06-27 - By Sandy Sutherland
Back When you made the model, you probably made the tail in the scene root or another model??? What happens is you have come across 'an undocumented feature', whereby the cache gets left in the model you made the tail in - what you must do is draw a curve for e.g. - move the curve into the model you want the tail to live in, then create the tail!!!!
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- -- From: "Helen Bucknall" <helen@(protected)> To: <XSI@(protected)> Sent: Monday, June 27, 2005 10:21 AM Subject: tail springs gone west
> Hello list, > I have a biped character with a tail that was working fine ie the tail > was springy when the character jumped about. But when I import the model > into a new scene there is no such springy goodness in the tail. All the > bones and spring constraints appear to be there still, but they just > don't do anything. > Is this a simulation problem? Or an export/ import problem or did I > screw up when I made it into a model? > Any help is much appreciated. > I'm using fundamentals 4.2. > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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