Subject: tail springs gone west 2005-06-27 - By Rob Wuijster
Back Did you make the curve for the tail a part of the model hierachy before creating the tail?? If not -as far as I understand it- all dynamics will be put under the scene node instead of the model. So if you export it there will be no dynamics left.
I'm looking into the whole dynamics thing myself, including being able to mix predefined poses for the tail(s), so I can mix animation/dynamics into an animation. I know this is a bit of thread hyjacking, but if anyone has tips on this ;)
rob
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Helen Bucknall Sent: Monday, June 27, 2005 10:22 AM To: XSI@(protected) Subject: tail springs gone west
Hello list, I have a biped character with a tail that was working fine ie the tail was springy when the character jumped about. But when I import the model into a new scene there is no such springy goodness in the tail. All the bones and spring constraints appear to be there still, but they just don't do anything. Is this a simulation problem? Or an export/ import problem or did I screw up when I made it into a model? Any help is much appreciated. I'm using fundamentals 4.2.
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|