Subject: tail springs gone west 2005-06-27 - By Helen Bucknall
Back Hello list, I have a biped character with a tail that was working fine ie the tail was springy when the character jumped about. But when I import the model into a new scene there is no such springy goodness in the tail. All the bones and spring constraints appear to be there still, but they just don't do anything. Is this a simulation problem? Or an export/ import problem or did I screw up when I made it into a model? Any help is much appreciated. I'm using fundamentals 4.2.
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