Behavior rendering without Standalone licence 2005-06-24 - By Nils Koesters
Back Hmm, don't I also basically have to rig/weightmap them etc?
If I do the tutorial steps for xsi behavior export, which essentially applies different clothes etc to the characters, so I have to do that too?
The tutorial also crashes at that point with a worldview exception which is displayed nowhere. Ergo no VM exception, just a message at character 4 that there is some error. And the 4th character has no xsi output .. where the mi2 files are written. It's no exception as explained anywhere in the tutorial. I also found that sometimes the keyboard isn't recognised and on two instances the transition trigger add button seems to loose a pointer to the triggers. If you restart it's there again.
I'll run some tests and then I see if it's worth getting into. They don't want it to be used really, as it seems, except by rich clients. Now I know at least why there is essentially no documentation on the net.
Thanks.
Regards Nils -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
Dr Nils Koesters Research Fellow/Programmer RUWPA - St Andrews University Email: nils@(protected)
On Fri, 24 Jun 2005, Sascha Robitzki wrote:
> You can also write your own Behavior plug-in for writing the deformed > geometry onto disk and a geometry shader for XSI for loading, but you > will need much disk space for this, or let the geometry shader do the > deformation. > > > kim aldis wrote: > > >If you don't have standalone mental ray then your biggest issue is going to > >be managing the thousands of charactors you have in the scene. Bottom line, > >chances are Xsi won't be able to hold all of those characters. You've two > >choices here; output a series of dotxsis files, characters laid out in such > >a way that they can be composited after render or get mental ray standalone > >license(s). > > > > > > > >>-- --Original Message-- -- > >>From: owner-xsi@(protected) > >>[mailto:owner-xsi@(protected)] On Behalf Of Nils Koesters > >>Sent: 24 June 2005 19:03 > >>To: xsi@(protected) > >>Subject: Behavior rendering without Standalone licence > >> > >>Hello, > >> > >>Hi, > >> > >>Have I understood this correctly, that if you do not have a > >>standalone...rendering license and you maybe have 500 actors > >>you essentially have to export 500 actor files....? > >> > >>I have posted this on discussion and one of the answers was. > >>-- > >>the resulting .xsi file will contain the animation for all > >>your actors. each of the animations will be stored in action > >>clips. so... > >> > >>you will import the .xsi file into your scene and start > >>applying the action clips to the characters. of course, > >>having 500 animated characters in your scene is going to > >>unmanageable, to say the least. think in terms of layers and > >>passes to manage the resulting scene in xsi. also, scripting > >>the application of the action data should be considered, > >>perhaps in conjunction with reference models. > >> > >>it's doable...you just have to be creative with the > >>management of the data in xsi. > >> > >>-- > >> > >> > >>This is probably the wrong place to ask. The discussion forum > >>is for arsing around. Try posting on xsi@(protected) > >>There's a few people there have been using behaviour, one of > >>whom at least I know has been using it without ray > >>standalones ans while it wasn't the easiest process for him > >>I'm pretty sure he didn't have to go as far as exporting each > >>actor separately. > >>Behaviour isn't easy. It's not surprising not many people are > >>using it. > >> > >>-- ----- > >> > >> > >>Does anyone have more hints? I come primarily from a > >>population modelling background and have used XSI for a wee > >>while, but I am no 3D artist, so the behavior part is easy, > >>but all the xsi stuff not yet, I know what layers etc are .. > >>not completey stupid, but has anyone a link to before posts, > >>the search function is broken. > >> > >>CreateRecordset error '8004181f' > >> > >>Service is too busy. > >> > >>/Community/Xsi/Discuss/private/Search.asp, line 71 > >> > >> > >>I find behavior as a concept really exiciting [as a > >>population modeller] but the out pipe is quite awkwardly > >>described in the tutorial... I went through all of it, just > >>to learn at the end I can't render it in any easy way.. > >> > >>Example 12: Rendering > >> > >>Once the simulation for the crowd shot is debugged and ready > >>for rendering, the last step is to get the data to the > >>renderer. There are multiple paths that you can take. One > >>path is to record the simulation data in some motion format > >>that your rendering pipeline understands. > >>Using the Piccolo File API, it's a simple step to add scripts > >>to handle such a strategy. Furthermore, you can use the > >>StartRecord helper function to record the motion of the > >>actors as dotXSI files that can be brought into XSI for > >>further processing. In this section however, we will discuss > >>the built-in rendering pipeline from Behavior to the mental > >>ray renderer. > >> > >>The shot: > >>Thousands of soldiers navigating a treacherous terrain. > >> > >>The challenge: > >>The client expects you to deliver your best work on a tight > >>deadline with a restricted budget. Clearly, the old methods > >>are out of the question. > >> > >>http://www.softimage.com/products/behavior/v2/default.asp > >> > >>Trust me for falling for the marketing ploy .. easy only if > >>having a standalone licence... :( > >> > >>Any help, appreciated. > >> > >> > >>Regards ~~ > >>Nils > >> > >> > >>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ > >> > >>Dr Nils Koesters > >>Research Fellow/Programmer > >>RUWPA - St Andrews University > >>Email: nils@(protected) > >> > >>--- > >>Unsubscribe? Mail Majordomo@(protected) with the following > >>text in body: > >>unsubscribe xsi > >> > >> > >> > >> > > > >--- > >Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >unsubscribe xsi > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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