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Behavior rendering without Standalone licence

Behavior rendering without Standalone licence

2005-06-24       - By Nils Koesters

 Back
Reply:     1     2     3     4     5     6  

Hmm, don't I also basically have to rig/weightmap them etc?

If I do the tutorial steps for xsi behavior export, which essentially
applies different clothes etc to the characters, so I have to do that too?

The tutorial also crashes at that point with a worldview exception which
is displayed nowhere. Ergo no VM exception, just a message at character 4
that there is some error. And the 4th character has no xsi output .. where
the mi2 files are written.  It's no exception as explained anywhere in the
tutorial. I also found that sometimes the keyboard isn't recognised and on
two instances the transition trigger add button seems to loose a pointer
to the triggers. If you restart it's there again.

I'll run some tests and then I see if it's worth getting into.
They don't want it to be used really, as it seems, except by rich
clients. Now I know at least why there is essentially no documentation on
the net.

Thanks.

Regards
Nils
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------

Dr Nils Koesters
Research Fellow/Programmer
RUWPA - St Andrews University
Email: nils@(protected)






On Fri, 24 Jun 2005, Sascha Robitzki wrote:

> You can also write your own Behavior plug-in for writing the deformed
> geometry onto disk and a geometry shader for XSI for loading, but you
> will need much disk space for this, or let the geometry shader do the
> deformation.
>
>
> kim aldis wrote:
>
> >If  you don't have standalone mental ray then your biggest issue is going to
> >be managing the thousands of charactors you have in the scene. Bottom line,
> >chances are Xsi won't be able to hold all of those characters. You've two
> >choices here; output a series of dotxsis files, characters laid out in such
> >a way that they can be composited after render or get mental ray standalone
> >license(s).
> >
> >  
> >
> >>-- --Original Message-- --
> >>From: owner-xsi@(protected)
> >>[mailto:owner-xsi@(protected)] On Behalf Of Nils Koesters
> >>Sent: 24 June 2005 19:03
> >>To: xsi@(protected)
> >>Subject: Behavior rendering without Standalone licence
> >>
> >>Hello,
> >>
> >>Hi,
> >>
> >>Have I understood this correctly, that if you do not have a
> >>standalone...rendering license and you maybe have 500 actors
> >>you essentially have to export 500 actor files....?
> >>
> >>I have posted this on discussion and one of the answers was.
> >>--
> >>the resulting .xsi file will contain the animation for all
> >>your actors. each of the animations will be stored in action
> >>clips. so...
> >>
> >>you will import the .xsi file into your scene and start
> >>applying the action clips to the characters. of course,
> >>having 500 animated characters in your scene is going to
> >>unmanageable, to say the least. think in terms of layers and
> >>passes to manage the resulting scene in xsi. also, scripting
> >>the application of the action data should be considered,
> >>perhaps in conjunction with reference models.
> >>
> >>it's doable...you just have to be creative with the
> >>management of the data in xsi.
> >>
> >>--
> >>
> >>
> >>This is probably the wrong place to ask. The discussion forum
> >>is for arsing around. Try posting on xsi@(protected)
> >>There's a few people there have been using behaviour, one of
> >>whom at least I know has been using it without ray
> >>standalones ans while it wasn't the easiest process for him
> >>I'm pretty sure he didn't have to go as far as exporting each
> >>actor separately.
> >>Behaviour isn't easy. It's not surprising not many people are
> >>using it.
> >>
> >>-- -----
> >>
> >>
> >>Does anyone have more hints? I come primarily from a
> >>population modelling background and have used XSI for a wee
> >>while, but I am no 3D artist, so the behavior part is easy,
> >>but all the xsi stuff not yet, I know what layers etc are ..
> >>not completey stupid, but has anyone a link to before posts,
> >>the search function is broken.
> >>
> >>CreateRecordset error '8004181f'
> >>
> >>Service is too busy.
> >>
> >>/Community/Xsi/Discuss/private/Search.asp, line 71
> >>
> >>
> >>I find behavior as a concept really exiciting [as a
> >>population modeller] but the out pipe is quite awkwardly
> >>described in the tutorial... I went through all of it, just
> >>to learn at the end I can't render it in any easy way..
> >>
> >>Example 12: Rendering
> >>
> >>Once the simulation for the crowd shot is debugged and ready
> >>for rendering, the last step is to get the data to the
> >>renderer. There are multiple paths that you can take. One
> >>path is to record the simulation data in some motion format
> >>that your rendering pipeline understands.
> >>Using the Piccolo File API, it's a simple step to add scripts
> >>to handle such a strategy. Furthermore, you can use the
> >>StartRecord helper function to record the motion of the
> >>actors as dotXSI files that can be brought into XSI for
> >>further processing. In this section however, we will discuss
> >>the built-in rendering pipeline from Behavior to the mental
> >>ray renderer.
> >>
> >>The shot:
> >>Thousands of soldiers navigating a treacherous terrain.
> >>
> >>The challenge:
> >>The client expects you to deliver your best work on a tight
> >>deadline with a restricted budget. Clearly, the old methods
> >>are out of the question.
> >>
> >>http://www.softimage.com/products/behavior/v2/default.asp
> >>
> >>Trust me for falling for the marketing ploy .. easy only if
> >>having a standalone licence... :(
> >>
> >>Any help, appreciated.
> >>
> >>
> >>Regards ~~
> >>Nils
> >>
> >>
> >>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
> >>
> >>Dr Nils Koesters
> >>Research Fellow/Programmer
> >>RUWPA - St Andrews University
> >>Email: nils@(protected)
> >>
> >>---
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> >>
> >>
> >>    
> >>
> >
> >---
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> >
> >  
> >
>
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