Behavior rendering without Standalone licence 2005-06-24 - By Sascha Robitzki
Back You can also write your own Behavior plug-in for writing the deformed geometry onto disk and a geometry shader for XSI for loading, but you will need much disk space for this, or let the geometry shader do the deformation.
kim aldis wrote:
>If you don't have standalone mental ray then your biggest issue is going to >be managing the thousands of charactors you have in the scene. Bottom line, >chances are Xsi won't be able to hold all of those characters. You've two >choices here; output a series of dotxsis files, characters laid out in such >a way that they can be composited after render or get mental ray standalone >license(s). > > > >>-- --Original Message-- -- >>From: owner-xsi@(protected) >>[mailto:owner-xsi@(protected)] On Behalf Of Nils Koesters >>Sent: 24 June 2005 19:03 >>To: xsi@(protected) >>Subject: Behavior rendering without Standalone licence >> >>Hello, >> >>Hi, >> >>Have I understood this correctly, that if you do not have a >>standalone...rendering license and you maybe have 500 actors >>you essentially have to export 500 actor files....? >> >>I have posted this on discussion and one of the answers was. >>-- >>the resulting .xsi file will contain the animation for all >>your actors. each of the animations will be stored in action >>clips. so... >> >>you will import the .xsi file into your scene and start >>applying the action clips to the characters. of course, >>having 500 animated characters in your scene is going to >>unmanageable, to say the least. think in terms of layers and >>passes to manage the resulting scene in xsi. also, scripting >>the application of the action data should be considered, >>perhaps in conjunction with reference models. >> >>it's doable...you just have to be creative with the >>management of the data in xsi. >> >>-- >> >> >>This is probably the wrong place to ask. The discussion forum >>is for arsing around. Try posting on xsi@(protected) >>There's a few people there have been using behaviour, one of >>whom at least I know has been using it without ray >>standalones ans while it wasn't the easiest process for him >>I'm pretty sure he didn't have to go as far as exporting each >>actor separately. >>Behaviour isn't easy. It's not surprising not many people are >>using it. >> >>-- ----- >> >> >>Does anyone have more hints? I come primarily from a >>population modelling background and have used XSI for a wee >>while, but I am no 3D artist, so the behavior part is easy, >>but all the xsi stuff not yet, I know what layers etc are .. >>not completey stupid, but has anyone a link to before posts, >>the search function is broken. >> >>CreateRecordset error '8004181f' >> >>Service is too busy. >> >>/Community/Xsi/Discuss/private/Search.asp, line 71 >> >> >>I find behavior as a concept really exiciting [as a >>population modeller] but the out pipe is quite awkwardly >>described in the tutorial... I went through all of it, just >>to learn at the end I can't render it in any easy way.. >> >>Example 12: Rendering >> >>Once the simulation for the crowd shot is debugged and ready >>for rendering, the last step is to get the data to the >>renderer. There are multiple paths that you can take. One >>path is to record the simulation data in some motion format >>that your rendering pipeline understands. >>Using the Piccolo File API, it's a simple step to add scripts >>to handle such a strategy. Furthermore, you can use the >>StartRecord helper function to record the motion of the >>actors as dotXSI files that can be brought into XSI for >>further processing. In this section however, we will discuss >>the built-in rendering pipeline from Behavior to the mental >>ray renderer. >> >>The shot: >>Thousands of soldiers navigating a treacherous terrain. >> >>The challenge: >>The client expects you to deliver your best work on a tight >>deadline with a restricted budget. Clearly, the old methods >>are out of the question. >> >>http://www.softimage.com/products/behavior/v2/default.asp >> >>Trust me for falling for the marketing ploy .. easy only if >>having a standalone licence... :( >> >>Any help, appreciated. >> >> >>Regards ~~ >>Nils >> >> >>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ >> >>Dr Nils Koesters >>Research Fellow/Programmer >>RUWPA - St Andrews University >>Email: nils@(protected) >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following >>text in body: >>unsubscribe xsi >> >> >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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