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Behavior rendering without Standalone licence

Behavior rendering without Standalone licence

2005-06-24       - By Sascha Robitzki

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Reply:     1     2     3     4     5     6  

You can also write your own Behavior plug-in for writing the deformed
geometry onto disk and a geometry shader for XSI for loading, but you
will need much disk space for this, or let the geometry shader do the
deformation.


kim aldis wrote:

>If  you don't have standalone mental ray then your biggest issue is going to
>be managing the thousands of charactors you have in the scene. Bottom line,
>chances are Xsi won't be able to hold all of those characters. You've two
>choices here; output a series of dotxsis files, characters laid out in such
>a way that they can be composited after render or get mental ray standalone
>license(s).
>
>  
>
>>-- --Original Message-- --
>>From: owner-xsi@(protected)
>>[mailto:owner-xsi@(protected)] On Behalf Of Nils Koesters
>>Sent: 24 June 2005 19:03
>>To: xsi@(protected)
>>Subject: Behavior rendering without Standalone licence
>>
>>Hello,
>>
>>Hi,
>>
>>Have I understood this correctly, that if you do not have a
>>standalone...rendering license and you maybe have 500 actors
>>you essentially have to export 500 actor files....?
>>
>>I have posted this on discussion and one of the answers was.
>>--
>>the resulting .xsi file will contain the animation for all
>>your actors. each of the animations will be stored in action
>>clips. so...
>>
>>you will import the .xsi file into your scene and start
>>applying the action clips to the characters. of course,
>>having 500 animated characters in your scene is going to
>>unmanageable, to say the least. think in terms of layers and
>>passes to manage the resulting scene in xsi. also, scripting
>>the application of the action data should be considered,
>>perhaps in conjunction with reference models.
>>
>>it's doable...you just have to be creative with the
>>management of the data in xsi.
>>
>>--
>>
>>
>>This is probably the wrong place to ask. The discussion forum
>>is for arsing around. Try posting on xsi@(protected)
>>There's a few people there have been using behaviour, one of
>>whom at least I know has been using it without ray
>>standalones ans while it wasn't the easiest process for him
>>I'm pretty sure he didn't have to go as far as exporting each
>>actor separately.
>>Behaviour isn't easy. It's not surprising not many people are
>>using it.
>>
>>-- -----
>>
>>
>>Does anyone have more hints? I come primarily from a
>>population modelling background and have used XSI for a wee
>>while, but I am no 3D artist, so the behavior part is easy,
>>but all the xsi stuff not yet, I know what layers etc are ..
>>not completey stupid, but has anyone a link to before posts,
>>the search function is broken.
>>
>>CreateRecordset error '8004181f'
>>
>>Service is too busy.
>>
>>/Community/Xsi/Discuss/private/Search.asp, line 71
>>
>>
>>I find behavior as a concept really exiciting [as a
>>population modeller] but the out pipe is quite awkwardly
>>described in the tutorial... I went through all of it, just
>>to learn at the end I can't render it in any easy way..
>>
>>Example 12: Rendering
>>
>>Once the simulation for the crowd shot is debugged and ready
>>for rendering, the last step is to get the data to the
>>renderer. There are multiple paths that you can take. One
>>path is to record the simulation data in some motion format
>>that your rendering pipeline understands.
>>Using the Piccolo File API, it's a simple step to add scripts
>>to handle such a strategy. Furthermore, you can use the
>>StartRecord helper function to record the motion of the
>>actors as dotXSI files that can be brought into XSI for
>>further processing. In this section however, we will discuss
>>the built-in rendering pipeline from Behavior to the mental
>>ray renderer.
>>
>>The shot:
>>Thousands of soldiers navigating a treacherous terrain.
>>
>>The challenge:
>>The client expects you to deliver your best work on a tight
>>deadline with a restricted budget. Clearly, the old methods
>>are out of the question.
>>
>>http://www.softimage.com/products/behavior/v2/default.asp
>>
>>Trust me for falling for the marketing ploy .. easy only if
>>having a standalone licence... :(
>>
>>Any help, appreciated.
>>
>>
>>Regards ~~
>>Nils
>>
>>
>>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
>>
>>Dr Nils Koesters
>>Research Fellow/Programmer
>>RUWPA - St Andrews University
>>Email: nils@(protected)
>>
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>>    
>>
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