Behavior rendering without Standalone licence 2005-06-24 - By Nils Koesters
Back Hello,
Hi,
Have I understood this correctly, that if you do not have a standalone...rendering license and you maybe have 500 actors you essentially have to export 500 actor files....?
I have posted this on discussion and one of the answers was. -- the resulting .xsi file will contain the animation for all your actors. each of the animations will be stored in action clips. so...
you will import the .xsi file into your scene and start applying the action clips to the characters. of course, having 500 animated characters in your scene is going to unmanageable, to say the least. think in terms of layers and passes to manage the resulting scene in xsi. also, scripting the application of the action data should be considered, perhaps in conjunction with reference models.
it's doable...you just have to be creative with the management of the data in xsi.
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This is probably the wrong place to ask. The discussion forum is for arsing around. Try posting on xsi@(protected) There's a few people there have been using behaviour, one of whom at least I know has been using it without ray standalones ans while it wasn't the easiest process for him I'm pretty sure he didn't have to go as far as exporting each actor separately. Behaviour isn't easy. It's not surprising not many people are using it.
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Does anyone have more hints? I come primarily from a population modelling background and have used XSI for a wee while, but I am no 3D artist, so the behavior part is easy, but all the xsi stuff not yet, I know what layers etc are .. not completey stupid, but has anyone a link to before posts, the search function is broken.
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Service is too busy.
/Community/Xsi/Discuss/private/Search.asp, line 71
I find behavior as a concept really exiciting [as a population modeller] but the out pipe is quite awkwardly described in the tutorial... I went through all of it, just to learn at the end I can't render it in any easy way..
Example 12: Rendering
Once the simulation for the crowd shot is debugged and ready for rendering, the last step is to get the data to the renderer. There are multiple paths that you can take. One path is to record the simulation data in some motion format that your rendering pipeline understands. Using the Piccolo File API, it's a simple step to add scripts to handle such a strategy. Furthermore, you can use the StartRecord helper function to record the motion of the actors as dotXSI files that can be brought into XSI for further processing. In this section however, we will discuss the built-in rendering pipeline from Behavior to the mental ray renderer.
The shot: Thousands of soldiers navigating a treacherous terrain.
The challenge: The client expects you to deliver your best work on a tight deadline with a restricted budget. Clearly, the old methods are out of the question.
http://www.softimage.com/products/behavior/v2/default.asp
Trust me for falling for the marketing ploy .. easy only if having a standalone licence... :(
Any help, appreciated.
Regards ~~ Nils
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Dr Nils Koesters Research Fellow/Programmer RUWPA - St Andrews University Email: nils@(protected)
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