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Behavior rendering without Standalone licence

Behavior rendering without Standalone licence

2005-06-24       - By Nils Koesters

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Reply:     1     2     3     4     5     6  

Hello,

Hi,

Have I understood this correctly, that if you do not have a
standalone...rendering license and you maybe have 500 actors you
essentially have to export 500 actor files....?

I have posted this on discussion and one of the answers was.
--
the resulting .xsi file will contain the animation for all your
actors. each
of the animations will be stored in action clips. so...

you will import the .xsi file into your scene and start applying the
action
clips to the characters. of course, having 500 animated characters in your
scene is going to unmanageable, to say the least. think in terms of layers
and passes to manage the resulting scene in xsi. also, scripting the
application of the action data should be considered, perhaps in
conjunction
with reference models.

it's doable...you just have to be creative with the management of the data
in xsi.

--


This is probably the wrong place to ask. The discussion forum is for
arsing
around. Try posting on xsi@(protected) There's a few people there have
been using behaviour, one of whom at least I know has been using it
without
ray standalones ans while it wasn't the easiest process for him I'm pretty
sure he didn't have to go as far as exporting each actor separately.
Behaviour isn't easy. It's not surprising not many people are using it.

-- -----


Does anyone have more hints? I come primarily from a population modelling
background and have used XSI for a wee while, but I am no 3D artist, so
the behavior part is easy, but all the xsi stuff not yet, I know what
layers etc are .. not completey stupid, but has anyone a link to before
posts, the search function is broken.

CreateRecordset error '8004181f'

Service is too busy.

/Community/Xsi/Discuss/private/Search.asp, line 71


I find behavior as a concept really exiciting [as a population modeller]
but the out pipe is quite awkwardly described in the tutorial... I went
through all of it, just to learn at the end I can't render it in any easy
way..

Example 12: Rendering

Once the simulation for the crowd shot is debugged and ready for
rendering, the last step is to get the data to the renderer. There are
multiple paths that you can take. One path is to record the simulation
data in some motion format that your rendering pipeline understands.
Using the Piccolo File API, it's a simple step to add scripts to
handle such a strategy. Furthermore, you can use the StartRecord
helper function to record the motion of the actors as dotXSI files
that can be brought into XSI for further processing. In this section
however, we will discuss the built-in rendering pipeline from Behavior
to the mental ray renderer.

The shot:
Thousands of soldiers navigating a treacherous terrain.

The challenge:
The client expects you to deliver your best work on a tight deadline with
a restricted budget. Clearly, the old methods are out of the question.

http://www.softimage.com/products/behavior/v2/default.asp

Trust me for falling for the marketing ploy .. easy only if having
a standalone licence... :(

Any help, appreciated.


Regards ~~
Nils


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------

Dr Nils Koesters
Research Fellow/Programmer
RUWPA - St Andrews University
Email: nils@(protected)

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