Particle cache and XSIBatchserver 2005-06-24 - By Eric Lampi
Back Yeah, I did that yesterday, but nothing was working. I couldn't figure out how to add ptypes or access the Ptypes that SHOULD be embedded in the PTP files.
Any ideas?
Eric
--- Morten Bartholdy <xsi@(protected)> wrote:
> Eric, you need to open the render tree and swap the > default > Particle_sparks/Particle_vol_sparks shader with the > Particle_Renderer. > > Weird leftover, but I have had succes with rendering > this when I had big > problems with the Particles suddenly deciding to > recompute even if I was > using Standard Cache. I have not tried the particle > player with XSIBatch but > I supose you can let us know how it works. > > Best regards > > Morten Bartholdy > 3D & VFX Artist > > > > > > -- -- Original Message -- -- > From: "Eric Lampi" <ericlampi@(protected)> > To: <XSI@(protected)> > Sent: Thursday, June 23, 2005 6:18 PM > Subject: RE: Particle cache and XSIBatchserver > > > > Kim, > > > > Have you had any success with "load from file"? > > > > I've tried to use it, but I never quite understood > how > > to get the material attributes to work properly. > > > > It just plays back the particle points with > seemingly > > no way to get at it's Ptype material settings. Am > I > > just missing something? > > > > E > > > > --- kim aldis <kim@(protected)> wrote: > > > > > they're kind of odd, caches. I always found > they'd > > > rebuild cache at > > > rendertime regardless of the state and if I > write > > > protected the files it'd > > > just fall over. I had bloody awful problems when > I > > > was messing with this but > > > I've a feeling it was something I was doing that > was > > > messing the cache > > > rebuild. Using scripted events or doing > something in > > > the scripted events. > > > > > > Doing something recently and rendering not using > > > batchserve and not using > > > scripted events, I had problems with the cache > > > sometimes, for no apparent > > > reason, deciding it needed rebuilding. If that > > > happens then wrong results > > > will happen. Mostly, I think, because you've got > > > multiple machines all > > > fighting for the same files. Corruption occurs, > no > > > doubt about it. I found > > > myself doing a lot of re-rendering on odd > passes, > > > even when I'd vedry > > > carefully precached and tested everything. > > > > > > There's two ways to go: > > > > > > * > > > > > > let all the machines see the same cache > that's > > > built prior to > > > rendertime. Like I said above, there could - and > > > probably will - be > > > problems. > > > * > > > > > > Alternatively set the cache path to something > like > > > c:\temp\foo. > > > C:/temp needs to exist on all the slaves. This > way > > > you'll have the cache > > > recalculated on all the slaves at rendertime but > > > they will be correct. In > > > terms of the time it takes to render the frames > the > > > cache calculation time > > > isn't often that great. Probably safest to clean > the > > > cache out before > > > re-rendering, just in case. > > > > > > The other thing you need to be aware of is that > it's > > > possible to have > > > particle caches named the same in any given > scene > > > and that it's highly > > > likely there'll be identical caches across > scenes in > > > the same project. They > > > fixed the thing - I think - where all particle > cache > > > files on all particle > > > clouds were created with identical names in a > scene > > > but now they get named > > > with sequential names; particle1, particle2, > etc. > > > Manging particle cache > > > filenames can rapidly turn ugly fast. > > > > > > Pretty much most of this applies to hair caching > > > too. > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > Marc-Andre Carbonneau > > > Sent: 23 June 2005 12:56 > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > Once cached, make you ptp files read-only > > > > > > I believe it works that way. Otherwise, you'll > need > > > to render everything on > > > one machine or several machines with different > > > segment of your timeline.(use > > > a cloud seed so they are all the same) > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > kim aldis > > > Sent: Thursday, June 23, 2005 5:51 AM > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > As far as I'm aware there's no reason why it > > > shouldn't work. Can you be sure > > > that the path to the cache files is valid on all > > > your slaves? > > > > > > > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > guillaume laforge > > > Sent: 23 June 2005 10:42 > > > To: XSI@(protected) > > > Subject: Particle cache and XSIBatchserver > > > > > > Hi list, > > > > > > I've seen this topic several times on the list > but > > > this time we got the pb > > > in the studio I work actually. > > > > > > We can't render particules simulation with > standard > > > caching. Only standard > > > no caching works with batchserve. > === message truncated ===
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