  | | | Bump and no bump on same surface in one pass? | Bump and no bump on same surface in one pass? 2005-06-24 - By Morten Bartholdy
Back Great info Alan - I'm not sure I've ever seen this in the docs on bump, but then again, it is a while ago I read up on that :)
Thanks!
Best regards
Morten Bartholdy 3D & VFX Artist
-- -- Original Message -- -- From: "Alan Jones" <skyphyr@(protected)> To: <XSI@(protected)> Sent: Wednesday, June 22, 2005 11:04 AM Subject: Re: Bump and no bump on same surface in one pass?
> Hi Morten, > > Sorry to chime in so late - computer problems lately. I showed a > technique to achieve this at the last usergroup. > > Use the mixer as suggested and put your shader though a bumpmap (not > bumpmap generator) node before it goes into the mixer. Then put your > bumpmap generator into the bumpmap node. Anything plugged into the > bumpmap node (directly or indirectly) will get the bumpmap from the > bumpmap generator attached to it. The rest of the scene won't. > > You can do this as many times as you like in the one tree. So you > could have one bump for diffuse, one for specular, one for reflection, > one for .. you get the idea. Also using a ray type switch node you > could make the bump not appear in reflections, or not appear in final > gathering (really good for speeding up FG calculations) etc. > > Cheers, > > Alan. > > On 6/21/05, kim aldis <kim@(protected)> wrote: > > > > that little yellow bump, that's the giveaway. ;-) > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > Morten Bartholdy > > Sent: 21 June 2005 15:03 > > > > To: XSI@(protected) > > Subject: Re: Bump and no bump on same surface in one pass? > > > > > > > > Yes, I keep forgetting MR can't guess I want a color to vector conversion > > when plugging a texture in to the bump input ;) > > > > MB > > > > > > -- -- Original Message -- -- > > From: kim aldis > > To: XSI@(protected) > > Sent: Tuesday, June 21, 2005 8:57 AM > > Subject: RE: Bump and no bump on same surface in one pass? > > > > > > there's not much point in plugging rgb into a bump vector input. You'll need > > to use the bump generator to convert it sensibly into a vector. > > > > > > __ ____ ____ ____ ____ ____ ____ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > Morten Bartholdy > > Sent: 21 June 2005 00:25 > > To: XSI@(protected) > > Subject: Re: Bump and no bump on same surface in one pass? > > > > > > > > I was using a mixer node too - I just think of color 1 as a layer on top of > > the base color. Actually, I can't reproduce that one. However if I plug an > > image or procedural texture directly into the bump channel of a Phong > > shader, the normals look like they take a hike - the specular is wrong. It > > will only render a proper specular when I plug the texture node into > > ambient/diffuse channels, which is sort of limiting. > > > > I hope they don't forget revamping bumpmaps for V5.0. > > > > > > - Morten > > > > > > > > -- -- Original Message -- -- > > From: kim aldis > > To: XSI@(protected) > > Sent: Monday, June 20, 2005 6:35 PM > > Subject: RE: Bump and no bump on same surface in one pass? > > > > > > When I tried it I wasn't using layers, I just used the mix node. > > . I put one Phong into each of the mix2nodes inputs. What was interesting > > was that the reflection remained flat where the illumination of the surface > > was bumped. So I took out the mixer and just plugged a Phong into the > > surface with a bump image in the Phong's bump. Again, the reflection didn't > > bump but the illumination did. As far as I can tell right now, if you bump a > > phong then it's reflection won't bump. Surely this can't be right? > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > Morten Bartholdy > > Sent: 20 June 2005 17:19 > > To: XSI@(protected) > > Subject: Re: Bump and no bump on same surface in one pass? > > > > > > > > Edit: > > > > Kim you were right - only the order of layering is important! I started with > > the sublayer with bump as base color and added a reflective coating as color > > 1 - that makes the reflective coating bumpy too. If I swap the two and add > > the bumpy Phong to a reflective surface, the reflection is unaltered by the > > bump, which is what I want. A bit backwards though, but it works :) > > > > - Morten > > > > > > -- -- Original Message -- -- > > From: kim aldis > > To: XSI@(protected) > > Sent: Monday, June 20, 2005 4:37 PM > > Subject: RE: Bump and no bump on same surface in one pass? > > > > > > 2 phongs into a mix2colours node -> surface? > > > > > > __ ____ ____ ____ ____ ____ ____ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > > Chris Marshall > > Sent: 20 June 2005 15:41 > > To: XSI@(protected) > > Subject: Re: Bump and no bump on same surface in one pass? > > > > > > There's a shader called XSI-clear-coat on XSI base. Sounds like it might do > > the job for you. > > > > > > Morten Bartholdy wrote: > > > > Hi List, > > > > > > I am shading an object which has a bumpy glossy reflective surface and a > > smooth layer of transparent laquer covering it, effectively rendering the > > surface smooth and reflective. > > > > I can't seem to create this combination in one pass on the same surface, so > > I wonder if anyone can offer a trick or workaround to make it work? > > > > TIA! > > > > > > Best regards > > > > Morten Bartholdy > > 3D & VFX Artist > > cell +45 2169 54676 > > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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