  | | | Particle cache and XSIBatchserver | Particle cache and XSIBatchserver 2005-06-24 - By Guillaume Laforge
Back Seems interesting ! But how to assign the pType in this particle player ?
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr <http://www.vol2nuit.fr>
2005/6/24, Morten Bartholdy <xsi@(protected)>: > > Eric, you need to open the render tree and swap the default > Particle_sparks/Particle_vol_sparks shader with the Particle_Renderer. > > Weird leftover, but I have had succes with rendering this when I had big > problems with the Particles suddenly deciding to recompute even if I was > using Standard Cache. I have not tried the particle player with XSIBatch > but > I supose you can let us know how it works. > > Best regards > > Morten Bartholdy > 3D & VFX Artist > > > -- -- Original Message -- -- > From: "Eric Lampi" <ericlampi@(protected)> > To: <XSI@(protected)> > Sent: Thursday, June 23, 2005 6:18 PM > Subject: RE: Particle cache and XSIBatchserver > > > Kim, > > > > Have you had any success with "load from file"? > > > > I've tried to use it, but I never quite understood how > > to get the material attributes to work properly. > > > > It just plays back the particle points with seemingly > > no way to get at it's Ptype material settings. Am I > > just missing something? > > > > E > > > > --- kim aldis <kim@(protected)> wrote: > > > > > they're kind of odd, caches. I always found they'd > > > rebuild cache at > > > rendertime regardless of the state and if I write > > > protected the files it'd > > > just fall over. I had bloody awful problems when I > > > was messing with this but > > > I've a feeling it was something I was doing that was > > > messing the cache > > > rebuild. Using scripted events or doing something in > > > the scripted events. > > > > > > Doing something recently and rendering not using > > > batchserve and not using > > > scripted events, I had problems with the cache > > > sometimes, for no apparent > > > reason, deciding it needed rebuilding. If that > > > happens then wrong results > > > will happen. Mostly, I think, because you've got > > > multiple machines all > > > fighting for the same files. Corruption occurs, no > > > doubt about it. I found > > > myself doing a lot of re-rendering on odd passes, > > > even when I'd vedry > > > carefully precached and tested everything. > > > > > > There's two ways to go: > > > > > > * > > > > > > let all the machines see the same cache that's > > > built prior to > > > rendertime. Like I said above, there could - and > > > probably will - be > > > problems. > > > * > > > > > > Alternatively set the cache path to something like > > > c:\temp\foo. > > > C:/temp needs to exist on all the slaves. This way > > > you'll have the cache > > > recalculated on all the slaves at rendertime but > > > they will be correct. In > > > terms of the time it takes to render the frames the > > > cache calculation time > > > isn't often that great. Probably safest to clean the > > > cache out before > > > re-rendering, just in case. > > > > > > The other thing you need to be aware of is that it's > > > possible to have > > > particle caches named the same in any given scene > > > and that it's highly > > > likely there'll be identical caches across scenes in > > > the same project. They > > > fixed the thing - I think - where all particle cache > > > files on all particle > > > clouds were created with identical names in a scene > > > but now they get named > > > with sequential names; particle1, particle2, etc. > > > Manging particle cache > > > filenames can rapidly turn ugly fast. > > > > > > Pretty much most of this applies to hair caching > > > too. > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > Marc-Andre Carbonneau > > > Sent: 23 June 2005 12:56 > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > Once cached, make you ptp files read-only > > > > > > I believe it works that way. Otherwise, you'll need > > > to render everything on > > > one machine or several machines with different > > > segment of your timeline.(use > > > a cloud seed so they are all the same) > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > kim aldis > > > Sent: Thursday, June 23, 2005 5:51 AM > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > As far as I'm aware there's no reason why it > > > shouldn't work. Can you be sure > > > that the path to the cache files is valid on all > > > your slaves? > > > > > > > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of > > > guillaume laforge > > > Sent: 23 June 2005 10:42 > > > To: XSI@(protected) > > > Subject: Particle cache and XSIBatchserver > > > > > > Hi list, > > > > > > I've seen this topic several times on the list but > > > this time we got the pb > > > in the studio I work actually. > > > > > > We can't render particules simulation with standard > > > caching. Only standard > > > no caching works with batchserve. > > > I'm not a particle specialist and I don't understand > > > why ? > > > > > > Is it a limitation ? > > > > > > Cheers, > > > > > > Guillaume Laforge > > > > > > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
Seems interesting ! But how to assign the pType in this particle player ?<br> <br> Cheers,<br> <br> Guillaume Laforge<br> CG artist<br> <a href="http://www.vol2nuit.fr">www.vol2nuit.fr</a><br> <br><br><div><span class="gmail_quote">2005/6/24, Morten Bartholdy <<a href= "mailto:xsi@(protected)">xsi@(protected)</a>>:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> Eric, you need to open the render tree and swap the default<br>Particle_sparks /Particle_vol_sparks shader with the Particle_Renderer.<br><br>Weird leftover, but I have had succes with rendering this when I had big<br>problems with the Particles suddenly deciding to recompute even if I was <br>using Standard Cache. I have not tried the particle player with XSIBatch but<br>I supose you can let us know how it works.<br><br>Best regards<br><br >Morten Bartholdy<br>3D & VFX Artist<br><br><br>-- -- Original Message -- -- <br>From: "Eric Lampi" <<a href="mailto:ericlampi@(protected)" >ericlampi@(protected)</a>><br>To: <<a href="mailto:XSI@(protected)">XSI @(protected)</a>><br>Sent: Thursday, June 23, 2005 6:18 PM<br>Subject: RE: Particle cache and XSIBatchserver <br><br>> Kim,<br>><br>> Have you had any success with "load from file"?<br>><br>> I've tried to use it, but I never quite understood how<br>> to get the material attributes to work properly.<br> ><br>> It just plays back the particle points with seemingly<br>> no way to get at it's Ptype material settings. Am I<br>> just missing something?<br>><br>> E<br>><br>> --- kim aldis <<a href= "mailto:kim@(protected)"> kim@(protected)</a>> wrote:<br>><br>> > they're kind of odd, caches. I always found they'd<br>> > rebuild cache at<br>> > rendertime regardless of the state and if I write<br>> > protected the files it'd <br>> > just fall over. I had bloody awful problems when I<br>> > was messing with this but<br>> > I've a feeling it was something I was doing that was<br>> > messing the cache<br>> > rebuild. Using scripted events or doing something in <br>> > the scripted events.<br>> ><br>> > Doing something recently and rendering not using<br>> > batchserve and not using<br>> > scripted events, I had problems with the cache<br>> > sometimes, for no apparent <br>> > reason, deciding it needed rebuilding. If that<br>> > happens then wrong results<br>> > will happen. Mostly, I think , because you've got<br>> > multiple machines all<br>> > fighting for the same files. Corruption occurs, no <br>> > doubt about it. I found<br>> > myself doing a lot of re -rendering on odd passes,<br>> > even when I'd vedry<br>> > carefully precached and tested everything.<br>> ><br>> > There's two ways to go: <br>> ><br>> > *<br>> ><br>> > let all the machines see the same cache that's<br>> > built prior to<br> > > rendertime. Like I said above, there could - and<br>> > probably will - be <br>> > problems.<br>> > *<br>> ><br>> > Alternatively set the cache path to something like<br>> > c:\temp\foo.<br>> > C: /temp needs to exist on all the slaves. This way<br>> > you'll have the cache <br>> > recalculated on all the slaves at rendertime but<br>> > they will be correct. In<br>> > terms of the time it takes to render  ; the frames the<br>> > cache calculation time<br>> > isn't often that great. Probably safest to clean the <br>> > cache out before<br>> > re-rendering, just in case.<br>> ><br>> > The other thing you need to be aware of is that it's<br>> > possible to have<br>> > particle caches named the same in any given scene <br>> > and that it's highly<br>> > likely there'll be identical caches across scenes in<br>> > the same project. They<br>> > fixed the thing - I think - where all particle cache<br>> > files on all particle <br>> > clouds were created with identical names in a scene<br>> > but now they get named<br>> > with sequential names; particle1, particle2 , etc.<br>> > Manging particle cache<br>> > filenames can rapidly turn ugly fast. <br>> ><br>> > Pretty much most of this applies to hair caching<br> > > too.<br>> ><br>> ><br>> > __ __<br>> ><br>> > From: <a href="mailto:owner-xsi@(protected)">owner-xsi @(protected) </a><br>> > [mailto:<a href="mailto:owner-xsi@(protected)">owner-xsi @(protected)</a>] On Behalf Of<br>> > Marc-Andre Carbonneau<br>> > Sent: 23 June 2005 12:56<br>> > To: <a href="mailto:XSI@(protected)"> XSI@(protected)</a><br>> > Subject: RE: Particle cache and XSIBatchserver<br>> ><br>> ><br>> ><br>> > Once cached, make you ptp files read-only<br>> ><br>> > I believe it works that way. Otherwise, you'll need <br>> > to render everything on<br>> > one machine or several machines with different<br>> > segment of your timeline.(use<br>> > a cloud seed so they are all the same)<br>> ><br>> ><br> > ><br>> ><br>> ><br>> ><br>> > __ __ <br>> ><br>> ><br>> > From: <a href="mailto:owner-xsi @(protected)">owner-xsi@(protected)</a><br>> > [mailto:<a href="mailto :owner-xsi@(protected)"> owner-xsi@(protected)</a>] On Behalf Of<br>> > kim aldis<br>> > Sent: Thursday, June 23, 2005 5:51 AM<br>> > To: <a href="mailto:XSI @(protected)">XSI@(protected)</a><br>> > Subject: RE: Particle cache and XSIBatchserver <br>> ><br>> ><br>> ><br>> > As far as I'm aware there 's no reason why it<br>> > shouldn't work. Can you be sure<br>> > that the path to the cache files is valid on all<br>> > your slaves? <br>> ><br>> ><br>> ><br>> ><br>> ><br>> > <br>> ><br>> ><br>> > __ __<br>> ><br>> ><br>> > From: <a href="mailto:owner-xsi@(protected)">owner-xsi @(protected) </a><br>> > [mailto:<a href="mailto:owner-xsi@(protected)">owner-xsi @(protected)</a>] On Behalf Of<br>> > guillaume laforge<br>> > Sent: 23 June 2005 10:42<br>> > To: <a href="mailto:XSI@(protected)"> XSI@(protected)</a><br>> > Subject: Particle cache and XSIBatchserver <br>> ><br>> > Hi list,<br>> ><br>> > I've seen this topic several times on the list but<br>> > this time we got the pb <br>> > in the studio I work actually.<br>> ><br>> > We can't render particules simulation with standard<br>> > caching. Only standard <br>> > no caching works with batchserve.<br>> > I'm not a particle specialist and I don't understand <br>> > why ?<br>> ><br>> > Is it a limitation ?<br>> > <br>> > Cheers,<br>> ><br>> > Guillaume Laforge<br>> > <br>> ><br>><br>><br>> Freelance 3-D Animator, F/X Artist, Particle Man <br>> ---<br>> Unsubscribe? Mail <a href="mailto:Majordomo@(protected)" >Majordomo@(protected)</a> with the following text in body:<br>> unsubscribe xsi<br>><br>><br><br>---<br>Unsubscribe? Mail <a href="mailto :Majordomo@(protected)"> Majordomo@(protected)</a> with the following text in body:<br>unsubscribe xsi <br></blockquote></div><br>
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