Particle cache and XSIBatchserver 2005-06-24 - By Morten Bartholdy
Back Eric, you need to open the render tree and swap the default Particle_sparks/Particle_vol_sparks shader with the Particle_Renderer.
Weird leftover, but I have had succes with rendering this when I had big problems with the Particles suddenly deciding to recompute even if I was using Standard Cache. I have not tried the particle player with XSIBatch but I supose you can let us know how it works.
Best regards
Morten Bartholdy 3D & VFX Artist
-- -- Original Message -- -- From: "Eric Lampi" <ericlampi@(protected)> To: <XSI@(protected)> Sent: Thursday, June 23, 2005 6:18 PM Subject: RE: Particle cache and XSIBatchserver
> Kim, > > Have you had any success with "load from file"? > > I've tried to use it, but I never quite understood how > to get the material attributes to work properly. > > It just plays back the particle points with seemingly > no way to get at it's Ptype material settings. Am I > just missing something? > > E > > --- kim aldis <kim@(protected)> wrote: > > > they're kind of odd, caches. I always found they'd > > rebuild cache at > > rendertime regardless of the state and if I write > > protected the files it'd > > just fall over. I had bloody awful problems when I > > was messing with this but > > I've a feeling it was something I was doing that was > > messing the cache > > rebuild. Using scripted events or doing something in > > the scripted events. > > > > Doing something recently and rendering not using > > batchserve and not using > > scripted events, I had problems with the cache > > sometimes, for no apparent > > reason, deciding it needed rebuilding. If that > > happens then wrong results > > will happen. Mostly, I think, because you've got > > multiple machines all > > fighting for the same files. Corruption occurs, no > > doubt about it. I found > > myself doing a lot of re-rendering on odd passes, > > even when I'd vedry > > carefully precached and tested everything. > > > > There's two ways to go: > > > > * > > > > let all the machines see the same cache that's > > built prior to > > rendertime. Like I said above, there could - and > > probably will - be > > problems. > > * > > > > Alternatively set the cache path to something like > > c:\temp\foo. > > C:/temp needs to exist on all the slaves. This way > > you'll have the cache > > recalculated on all the slaves at rendertime but > > they will be correct. In > > terms of the time it takes to render the frames the > > cache calculation time > > isn't often that great. Probably safest to clean the > > cache out before > > re-rendering, just in case. > > > > The other thing you need to be aware of is that it's > > possible to have > > particle caches named the same in any given scene > > and that it's highly > > likely there'll be identical caches across scenes in > > the same project. They > > fixed the thing - I think - where all particle cache > > files on all particle > > clouds were created with identical names in a scene > > but now they get named > > with sequential names; particle1, particle2, etc. > > Manging particle cache > > filenames can rapidly turn ugly fast. > > > > Pretty much most of this applies to hair caching > > too. > > > > > > __ __ > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of > > Marc-Andre Carbonneau > > Sent: 23 June 2005 12:56 > > To: XSI@(protected) > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > Once cached, make you ptp files read-only > > > > I believe it works that way. Otherwise, you'll need > > to render everything on > > one machine or several machines with different > > segment of your timeline.(use > > a cloud seed so they are all the same) > > > > > > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of > > kim aldis > > Sent: Thursday, June 23, 2005 5:51 AM > > To: XSI@(protected) > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > As far as I'm aware there's no reason why it > > shouldn't work. Can you be sure > > that the path to the cache files is valid on all > > your slaves? > > > > > > > > > > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of > > guillaume laforge > > Sent: 23 June 2005 10:42 > > To: XSI@(protected) > > Subject: Particle cache and XSIBatchserver > > > > Hi list, > > > > I've seen this topic several times on the list but > > this time we got the pb > > in the studio I work actually. > > > > We can't render particules simulation with standard > > caching. Only standard > > no caching works with batchserve. > > I'm not a particle specialist and I don't understand > > why ? > > > > Is it a limitation ? > > > > Cheers, > > > > Guillaume Laforge > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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