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Particle cache and XSIBatchserver

Particle cache and XSIBatchserver

2005-06-23       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

>Have you had any success with "load from file"?
It's an XSI mystery for me too... I would love to know what is the purpose
of this "Particle from file" ?
Guillaume


2005/6/23, kim aldis <kim@(protected)>:
>
> Not really looked closely at it. Sorry.
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi
> > Sent: 23 June 2005 17:19
> > To: XSI@(protected)
> > Subject: RE: Particle cache and XSIBatchserver
> >
> > Kim,
> >
> > Have you had any success with "load from file"?
> >
> > I've tried to use it, but I never quite understood how to get
> > the material attributes to work properly.
> >
> > It just plays back the particle points with seemingly no way
> > to get at it's Ptype material settings. Am I just missing something?
> >
> > E
> >
> > --- kim aldis <kim@(protected)> wrote:
> >
> > > they're kind of odd, caches. I always found they'd rebuild cache at
> > > rendertime regardless of the state and if I write protected
> > the files
> > > it'd just fall over. I had bloody awful problems when I was messing
> > > with this but I've a feeling it was something I was doing that was
> > > messing the cache rebuild. Using scripted events or doing
> > something in
> > > the scripted events.
> > >
> > > Doing something recently and rendering not using batchserve and not
> > > using scripted events, I had problems with the cache
> > sometimes, for no
> > > apparent reason, deciding it needed rebuilding. If that
> > happens then
> > > wrong results will happen. Mostly, I think, because you've got
> > > multiple machines all fighting for the same files.
> > Corruption occurs,
> > > no doubt about it. I found myself doing a lot of
> > re-rendering on odd
> > > passes, even when I'd vedry carefully precached and tested
> > everything.
> > >
> > > There's two ways to go:
> > >
> > > *
> > >
> > > let all the machines see the same cache that's
> > built prior to
> > > rendertime. Like I said above, there could - and probably will - be
> > > problems.
> > > *
> > >
> > > Alternatively set the cache path to something like c:\temp\foo.
> > > C:/temp needs to exist on all the slaves. This way you'll have the
> > > cache recalculated on all the slaves at rendertime but they will be
> > > correct. In terms of the time it takes to render the
> > frames the cache
> > > calculation time isn't often that great. Probably safest to
> > clean the
> > > cache out before re-rendering, just in case.
> > >
> > > The other thing you need to be aware of is that it's
> > possible to have
> > > particle caches named the same in any given scene and that
> > it's highly
> > > likely there'll be identical caches across scenes in the
> > same project.
> > > They fixed the thing - I think - where all particle cache
> > files on all
> > > particle clouds were created with identical names in a
> > scene but now
> > > they get named with sequential names; particle1, particle2, etc.
> > > Manging particle cache
> > > filenames can rapidly turn ugly fast.
> > >
> > > Pretty much most of this applies to hair caching too.
> > >
> > >
> > > __ __
> > >
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau
> > > Sent: 23 June 2005 12:56
> > > To: XSI@(protected)
> > > Subject: RE: Particle cache and XSIBatchserver
> > >
> > >
> > >
> > > Once cached, make you ptp files read-only
> > >
> > > I believe it works that way. Otherwise, you'll need to render
> > > everything on one machine or several machines with
> > different segment
> > > of your timeline.(use a cloud seed so they are all the same)
> > >
> > >
> > >
> > >
> > >
> > >
> > > __ __
> > >
> > >
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of kim aldis
> > > Sent: Thursday, June 23, 2005 5:51 AM
> > > To: XSI@(protected)
> > > Subject: RE: Particle cache and XSIBatchserver
> > >
> > >
> > >
> > > As far as I'm aware there's no reason why it shouldn't
> > work. Can you
> > > be sure that the path to the cache files is valid on all
> > your slaves?
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > __ __
> > >
> > >
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of guillaume laforge
> > > Sent: 23 June 2005 10:42
> > > To: XSI@(protected)
> > > Subject: Particle cache and XSIBatchserver
> > >
> > > Hi list,
> > >
> > > I've seen this topic several times on the list but this time we got
> > > the pb in the studio I work actually.
> > >
> > > We can't render particules simulation with standard caching. Only
> > > standard no caching works with batchserve.
> > > I'm not a particle specialist and I don't understand why ?
> > >
> > > Is it a limitation ?
> > >
> > > Cheers,
> > >
> > > Guillaume Laforge
> > >
> > >
> >
> >
> > Freelance 3-D Animator, F/X Artist, Particle Man
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following
> > text in body:
> > unsubscribe xsi
> >
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>

<div>&gt;Have you had any success with &quot;load from file&quot;?</div>
<div>&nbsp;</div>
<div>It's an XSI mystery for me too... I would love to know what is the purpose
of this &quot;Particle from file&quot; ?</div>
<div>&nbsp;</div>
<div>Guillaume<br>&nbsp;</div><br><br>
<div><span class="gmail_quote">2005/6/23, kim aldis &lt;<a href="mailto:kim
@(protected)">kim@(protected)</a>&gt;:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0
.8ex; BORDER-LEFT: #ccc 1px solid">Not really looked closely at it. Sorry.<br>
<br>&gt; -- --Original Message-- --<br>&gt; From: <a href="mailto:owner-xsi
@(protected)">
owner-xsi@(protected)</a><br>&gt; [mailto:<a href="mailto:owner-xsi@(protected)
.COM">owner-xsi@(protected)</a>] On Behalf Of Eric Lampi<br>&gt; Sent: 23 June
2005 17:19<br>&gt; To: <a href="mailto:XSI@(protected)">XSI@(protected)
</a><br>&gt; Subject: RE: Particle cache and XSIBatchserver<br>&gt;<br>&gt; Kim
,<br>&gt;<br>&gt; Have you had any success with &quot;load from file&quot;?<br>
&gt;<br>&gt; I've tried to use it, but I never quite understood how to get
<br>&gt; the material attributes to work properly.<br>&gt;<br>&gt; It just
plays back the particle points with seemingly no way<br>&gt; to get at it's
Ptype material settings.&nbsp;&nbsp;Am I just missing something?<br>&gt;<br>&gt
; E
<br>&gt;<br>&gt; --- kim aldis &lt;<a href="mailto:kim@(protected)">kim@(protected)
.org.uk</a>&gt; wrote:<br>&gt;<br>&gt; &gt; they're kind of odd, caches. I
always found they'd rebuild cache at<br>&gt; &gt; rendertime regardless of the
state and if I write protected
<br>&gt; the files<br>&gt; &gt; it'd just fall over. I had bloody awful
problems when I was messing<br>&gt; &gt; with this but I've a feeling it was
something I was doing that was<br>&gt; &gt; messing the cache rebuild. Using
scripted events or doing
<br>&gt; something in<br>&gt; &gt; the scripted events.<br>&gt; &gt;<br>&gt;
&gt; Doing something recently and rendering not using batchserve and not<br>&gt;
&gt; using scripted events, I had problems with the cache<br>&gt; sometimes,
for no
<br>&gt; &gt; apparent reason, deciding it needed rebuilding. If that<br>&gt;
happens then<br>&gt; &gt; wrong results will happen. Mostly, I think, because
you've got<br>&gt; &gt; multiple machines all fighting for the same files.
<br>&gt; Corruption occurs,<br>&gt; &gt; no doubt about it. I found myself
doing a lot of<br>&gt; re-rendering on odd<br>&gt; &gt; passes, even when I'd
vedry carefully precached and tested<br>&gt; everything.<br>&gt; &gt;
<br>&gt; &gt; There's two ways to go:<br>&gt; &gt;<br>&gt; &gt; *<br>&gt; &gt;
<br>&gt; &gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; let all the
machines see the same cache that's<br>&gt; built prior to<br>&gt; &gt;
rendertime. Like I said above, there could - and probably will - be
<br>&gt; &gt; problems.<br>&gt; &gt; *<br>&gt; &gt;<br>&gt; &gt;&nbsp;&nbsp;
&nbsp;&nbsp; Alternatively set the cache path to something like c:\temp\foo.<br>
&gt; &gt; C:/temp needs to exist on all the slaves. This way you'll have the<br>
&gt; &gt; cache recalculated on all the slaves at rendertime but they will be
<br>&gt; &gt; correct. In terms of the time it takes to render&nbsp;&nbsp;the
<br>&gt; frames the cache<br>&gt; &gt; calculation time isn't often that great.
Probably safest to<br>&gt; clean the<br>&gt; &gt; cache out before re-rendering
, just in case.
<br>&gt; &gt;<br>&gt; &gt; The other thing you need to be aware of is that it's
<br>&gt; possible to have<br>&gt; &gt; particle caches named the same in any
given scene and that<br>&gt; it's highly<br>&gt; &gt; likely there'll be
identical caches across scenes in the
<br>&gt; same project.<br>&gt; &gt; They fixed the thing - I think - where all
particle cache<br>&gt; files on all<br>&gt; &gt; particle clouds were created
with identical names in a<br>&gt; scene but now<br>&gt; &gt; they get named
with sequential names; particle1, particle2, etc.
<br>&gt; &gt; Manging particle cache<br>&gt; &gt; filenames can rapidly turn
ugly fast.<br>&gt; &gt;<br>&gt; &gt; Pretty much most of this applies to hair
caching too.<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;&nbsp;&nbsp; __ __<br>&gt;
&gt;
<br>&gt; &gt; From: <a href="mailto:owner-xsi@(protected)">owner-xsi
@(protected)</a><br>&gt; &gt; [mailto:<a href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a>] On Behalf Of Marc-Andre Carbonneau<br>&gt; &gt;
Sent: 23 June 2005 12:56
<br>&gt; &gt; To: <a href="mailto:XSI@(protected)">XSI@(protected)</a><br>
&gt; &gt; Subject: RE: Particle cache and XSIBatchserver<br>&gt; &gt;<br>&gt;
&gt;<br>&gt; &gt;<br>&gt; &gt; Once cached, make you ptp files read-only
<br>&gt; &gt;<br>&gt; &gt; I believe it works that way. Otherwise, you'll need
to render<br>&gt; &gt; everything on one machine or several machines with<br>
&gt; different segment<br>&gt; &gt; of your timeline.(use a cloud seed so they
are all the same)
<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;
<br>&gt; &gt;&nbsp;&nbsp; __ __<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; From: <a
href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a><br>&gt; &gt;
[mailto:
<a href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a>] On Behalf
Of kim aldis<br>&gt; &gt; Sent: Thursday, June 23, 2005 5:51 AM<br>&gt; &gt; To
: <a href="mailto:XSI@(protected)">XSI@(protected)</a><br>
&gt; &gt; Subject: RE: Particle cache and XSIBatchserver<br>&gt; &gt;<br>&gt;
&gt;<br>&gt; &gt;<br>&gt; &gt; As far as I'm aware there's no reason why it
shouldn't<br>&gt; work. Can you<br>&gt; &gt; be sure that the path to the cache
files is valid on all
<br>&gt; your slaves?<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>
&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt;&nbsp;&nbsp; __ __
<br>&gt; &gt;<br>&gt; &gt;<br>&gt; &gt; From: <a href="mailto:owner-xsi
@(protected)">
owner-xsi@(protected)</a><br>&gt; &gt; [mailto:<a href="mailto:owner-xsi
@(protected)">owner-xsi@(protected)</a>] On Behalf Of guillaume laforge<br>
&gt; &gt; Sent: 23 June 2005 10:42<br>&gt; &gt; To: <a href="mailto:XSI
@(protected)">
XSI@(protected)</a><br>&gt; &gt; Subject: Particle cache and XSIBatchserver
<br>&gt; &gt;<br>&gt; &gt; Hi list,<br>&gt; &gt;<br>&gt; &gt; I've seen this
topic several times on the list but this time we got<br>&gt; &gt; the pb in the
studio I work actually.
<br>&gt; &gt;<br>&gt; &gt; We can't render particules simulation with standard
caching. Only<br>&gt; &gt; standard no caching works with batchserve.<br>&gt;
&gt; I'm not a particle specialist and I don't understand why ?<br>
&gt; &gt;<br>&gt; &gt; Is it a limitation ?<br>&gt; &gt;<br>&gt; &gt; Cheers,
<br>&gt; &gt;<br>&gt; &gt; Guillaume Laforge<br>&gt; &gt;<br>&gt; &gt;<br>&gt;
<br>&gt;<br>&gt; Freelance 3-D Animator, F/X Artist, Particle Man<br>
&gt; ---<br>&gt; Unsubscribe? Mail <a href="mailto:Majordomo@(protected)"
>Majordomo@(protected)</a> with the following<br>&gt; text in body:<br>&gt;
unsubscribe xsi<br>&gt;<br>&gt;<br><br>---<br>Unsubscribe? Mail <a href="mailto
:Majordomo@(protected)">
Majordomo@(protected)</a> with the following text in body:<br>unsubscribe xsi
<br></blockquote></div><br>