  | | | Particle cache and XSIBatchserver | Particle cache and XSIBatchserver 2005-06-23 - By Guillaume Laforge
Back >Have you had any success with "load from file"? It's an XSI mystery for me too... I would love to know what is the purpose of this "Particle from file" ? Guillaume
2005/6/23, kim aldis <kim@(protected)>: > > Not really looked closely at it. Sorry. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi > > Sent: 23 June 2005 17:19 > > To: XSI@(protected) > > Subject: RE: Particle cache and XSIBatchserver > > > > Kim, > > > > Have you had any success with "load from file"? > > > > I've tried to use it, but I never quite understood how to get > > the material attributes to work properly. > > > > It just plays back the particle points with seemingly no way > > to get at it's Ptype material settings. Am I just missing something? > > > > E > > > > --- kim aldis <kim@(protected)> wrote: > > > > > they're kind of odd, caches. I always found they'd rebuild cache at > > > rendertime regardless of the state and if I write protected > > the files > > > it'd just fall over. I had bloody awful problems when I was messing > > > with this but I've a feeling it was something I was doing that was > > > messing the cache rebuild. Using scripted events or doing > > something in > > > the scripted events. > > > > > > Doing something recently and rendering not using batchserve and not > > > using scripted events, I had problems with the cache > > sometimes, for no > > > apparent reason, deciding it needed rebuilding. If that > > happens then > > > wrong results will happen. Mostly, I think, because you've got > > > multiple machines all fighting for the same files. > > Corruption occurs, > > > no doubt about it. I found myself doing a lot of > > re-rendering on odd > > > passes, even when I'd vedry carefully precached and tested > > everything. > > > > > > There's two ways to go: > > > > > > * > > > > > > let all the machines see the same cache that's > > built prior to > > > rendertime. Like I said above, there could - and probably will - be > > > problems. > > > * > > > > > > Alternatively set the cache path to something like c:\temp\foo. > > > C:/temp needs to exist on all the slaves. This way you'll have the > > > cache recalculated on all the slaves at rendertime but they will be > > > correct. In terms of the time it takes to render the > > frames the cache > > > calculation time isn't often that great. Probably safest to > > clean the > > > cache out before re-rendering, just in case. > > > > > > The other thing you need to be aware of is that it's > > possible to have > > > particle caches named the same in any given scene and that > > it's highly > > > likely there'll be identical caches across scenes in the > > same project. > > > They fixed the thing - I think - where all particle cache > > files on all > > > particle clouds were created with identical names in a > > scene but now > > > they get named with sequential names; particle1, particle2, etc. > > > Manging particle cache > > > filenames can rapidly turn ugly fast. > > > > > > Pretty much most of this applies to hair caching too. > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau > > > Sent: 23 June 2005 12:56 > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > Once cached, make you ptp files read-only > > > > > > I believe it works that way. Otherwise, you'll need to render > > > everything on one machine or several machines with > > different segment > > > of your timeline.(use a cloud seed so they are all the same) > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of kim aldis > > > Sent: Thursday, June 23, 2005 5:51 AM > > > To: XSI@(protected) > > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > > > > > As far as I'm aware there's no reason why it shouldn't > > work. Can you > > > be sure that the path to the cache files is valid on all > > your slaves? > > > > > > > > > > > > > > > > > > > > > > > > > > > __ __ > > > > > > > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of guillaume laforge > > > Sent: 23 June 2005 10:42 > > > To: XSI@(protected) > > > Subject: Particle cache and XSIBatchserver > > > > > > Hi list, > > > > > > I've seen this topic several times on the list but this time we got > > > the pb in the studio I work actually. > > > > > > We can't render particules simulation with standard caching. Only > > > standard no caching works with batchserve. > > > I'm not a particle specialist and I don't understand why ? > > > > > > Is it a limitation ? > > > > > > Cheers, > > > > > > Guillaume Laforge > > > > > > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
<div>>Have you had any success with "load from file"?</div> <div> </div> <div>It's an XSI mystery for me too... I would love to know what is the purpose of this "Particle from file" ?</div> <div> </div> <div>Guillaume<br> </div><br><br> <div><span class="gmail_quote">2005/6/23, kim aldis <<a href="mailto:kim @(protected)">kim@(protected)</a>>:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0 .8ex; BORDER-LEFT: #ccc 1px solid">Not really looked closely at it. Sorry.<br> <br>> -- --Original Message-- --<br>> From: <a href="mailto:owner-xsi @(protected)"> owner-xsi@(protected)</a><br>> [mailto:<a href="mailto:owner-xsi@(protected) .COM">owner-xsi@(protected)</a>] On Behalf Of Eric Lampi<br>> Sent: 23 June 2005 17:19<br>> To: <a href="mailto:XSI@(protected)">XSI@(protected) </a><br>> Subject: RE: Particle cache and XSIBatchserver<br>><br>> Kim ,<br>><br>> Have you had any success with "load from file"?<br> ><br>> I've tried to use it, but I never quite understood how to get <br>> the material attributes to work properly.<br>><br>> It just plays back the particle points with seemingly no way<br>> to get at it's Ptype material settings. Am I just missing something?<br>><br>> ; E <br>><br>> --- kim aldis <<a href="mailto:kim@(protected)">kim@(protected) .org.uk</a>> wrote:<br>><br>> > they're kind of odd, caches. I always found they'd rebuild cache at<br>> > rendertime regardless of the state and if I write protected <br>> the files<br>> > it'd just fall over. I had bloody awful problems when I was messing<br>> > with this but I've a feeling it was something I was doing that was<br>> > messing the cache rebuild. Using scripted events or doing <br>> something in<br>> > the scripted events.<br>> ><br>> > Doing something recently and rendering not using batchserve and not<br>> > using scripted events, I had problems with the cache<br>> sometimes, for no <br>> > apparent reason, deciding it needed rebuilding. If that<br>> happens then<br>> > wrong results will happen. Mostly, I think, because you've got<br>> > multiple machines all fighting for the same files. <br>> Corruption occurs,<br>> > no doubt about it. I found myself doing a lot of<br>> re-rendering on odd<br>> > passes, even when I'd vedry carefully precached and tested<br>> everything.<br>> > <br>> > There's two ways to go:<br>> ><br>> > *<br>> > <br>> > let all the machines see the same cache that's<br>> built prior to<br>> > rendertime. Like I said above, there could - and probably will - be <br>> > problems.<br>> > *<br>> ><br>> > Alternatively set the cache path to something like c:\temp\foo.<br> > > C:/temp needs to exist on all the slaves. This way you'll have the<br> > > cache recalculated on all the slaves at rendertime but they will be <br>> > correct. In terms of the time it takes to render the <br>> frames the cache<br>> > calculation time isn't often that great. Probably safest to<br>> clean the<br>> > cache out before re-rendering , just in case. <br>> ><br>> > The other thing you need to be aware of is that it's <br>> possible to have<br>> > particle caches named the same in any given scene and that<br>> it's highly<br>> > likely there'll be identical caches across scenes in the <br>> same project.<br>> > They fixed the thing - I think - where all particle cache<br>> files on all<br>> > particle clouds were created with identical names in a<br>> scene but now<br>> > they get named with sequential names; particle1, particle2, etc. <br>> > Manging particle cache<br>> > filenames can rapidly turn ugly fast.<br>> ><br>> > Pretty much most of this applies to hair caching too.<br>> ><br>> ><br>> > __ __<br>> > <br>> > From: <a href="mailto:owner-xsi@(protected)">owner-xsi @(protected)</a><br>> > [mailto:<a href="mailto:owner-xsi@(protected)" >owner-xsi@(protected)</a>] On Behalf Of Marc-Andre Carbonneau<br>> > Sent: 23 June 2005 12:56 <br>> > To: <a href="mailto:XSI@(protected)">XSI@(protected)</a><br> > > Subject: RE: Particle cache and XSIBatchserver<br>> ><br>> ><br>> ><br>> > Once cached, make you ptp files read-only <br>> ><br>> > I believe it works that way. Otherwise, you'll need to render<br>> > everything on one machine or several machines with<br> > different segment<br>> > of your timeline.(use a cloud seed so they are all the same) <br>> ><br>> ><br>> ><br>> ><br>> ><br>> > <br>> > __ __<br>> ><br>> ><br>> > From: <a href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a><br>> > [mailto: <a href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</a>] On Behalf Of kim aldis<br>> > Sent: Thursday, June 23, 2005 5:51 AM<br>> > To : <a href="mailto:XSI@(protected)">XSI@(protected)</a><br> > > Subject: RE: Particle cache and XSIBatchserver<br>> ><br>> ><br>> ><br>> > As far as I'm aware there's no reason why it shouldn't<br>> work. Can you<br>> > be sure that the path to the cache files is valid on all <br>> your slaves?<br>> ><br>> ><br>> ><br>> ><br> > ><br>> ><br>> ><br>> ><br>> > __ __ <br>> ><br>> ><br>> > From: <a href="mailto:owner-xsi @(protected)"> owner-xsi@(protected)</a><br>> > [mailto:<a href="mailto:owner-xsi @(protected)">owner-xsi@(protected)</a>] On Behalf Of guillaume laforge<br> > > Sent: 23 June 2005 10:42<br>> > To: <a href="mailto:XSI @(protected)"> XSI@(protected)</a><br>> > Subject: Particle cache and XSIBatchserver <br>> ><br>> > Hi list,<br>> ><br>> > I've seen this topic several times on the list but this time we got<br>> > the pb in the studio I work actually. <br>> ><br>> > We can't render particules simulation with standard caching. Only<br>> > standard no caching works with batchserve.<br>> > I'm not a particle specialist and I don't understand why ?<br> > ><br>> > Is it a limitation ?<br>> ><br>> > Cheers, <br>> ><br>> > Guillaume Laforge<br>> ><br>> ><br>> <br>><br>> Freelance 3-D Animator, F/X Artist, Particle Man<br> > ---<br>> Unsubscribe? Mail <a href="mailto:Majordomo@(protected)" >Majordomo@(protected)</a> with the following<br>> text in body:<br>> unsubscribe xsi<br>><br>><br><br>---<br>Unsubscribe? Mail <a href="mailto :Majordomo@(protected)"> Majordomo@(protected)</a> with the following text in body:<br>unsubscribe xsi <br></blockquote></div><br>
|
|
 |