Particle cache and XSIBatchserver 2005-06-23 - By kim aldis
Back Not really looked closely at it. Sorry.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Eric Lampi > Sent: 23 June 2005 17:19 > To: XSI@(protected) > Subject: RE: Particle cache and XSIBatchserver > > Kim, > > Have you had any success with "load from file"? > > I've tried to use it, but I never quite understood how to get > the material attributes to work properly. > > It just plays back the particle points with seemingly no way > to get at it's Ptype material settings. Am I just missing something? > > E > > --- kim aldis <kim@(protected)> wrote: > > > they're kind of odd, caches. I always found they'd rebuild cache at > > rendertime regardless of the state and if I write protected > the files > > it'd just fall over. I had bloody awful problems when I was messing > > with this but I've a feeling it was something I was doing that was > > messing the cache rebuild. Using scripted events or doing > something in > > the scripted events. > > > > Doing something recently and rendering not using batchserve and not > > using scripted events, I had problems with the cache > sometimes, for no > > apparent reason, deciding it needed rebuilding. If that > happens then > > wrong results will happen. Mostly, I think, because you've got > > multiple machines all fighting for the same files. > Corruption occurs, > > no doubt about it. I found myself doing a lot of > re-rendering on odd > > passes, even when I'd vedry carefully precached and tested > everything. > > > > There's two ways to go: > > > > * > > > > let all the machines see the same cache that's > built prior to > > rendertime. Like I said above, there could - and probably will - be > > problems. > > * > > > > Alternatively set the cache path to something like c:\temp\foo. > > C:/temp needs to exist on all the slaves. This way you'll have the > > cache recalculated on all the slaves at rendertime but they will be > > correct. In terms of the time it takes to render the > frames the cache > > calculation time isn't often that great. Probably safest to > clean the > > cache out before re-rendering, just in case. > > > > The other thing you need to be aware of is that it's > possible to have > > particle caches named the same in any given scene and that > it's highly > > likely there'll be identical caches across scenes in the > same project. > > They fixed the thing - I think - where all particle cache > files on all > > particle clouds were created with identical names in a > scene but now > > they get named with sequential names; particle1, particle2, etc. > > Manging particle cache > > filenames can rapidly turn ugly fast. > > > > Pretty much most of this applies to hair caching too. > > > > > > __ __ > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau > > Sent: 23 June 2005 12:56 > > To: XSI@(protected) > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > Once cached, make you ptp files read-only > > > > I believe it works that way. Otherwise, you'll need to render > > everything on one machine or several machines with > different segment > > of your timeline.(use a cloud seed so they are all the same) > > > > > > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of kim aldis > > Sent: Thursday, June 23, 2005 5:51 AM > > To: XSI@(protected) > > Subject: RE: Particle cache and XSIBatchserver > > > > > > > > As far as I'm aware there's no reason why it shouldn't > work. Can you > > be sure that the path to the cache files is valid on all > your slaves? > > > > > > > > > > > > > > > > > > __ __ > > > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of guillaume laforge > > Sent: 23 June 2005 10:42 > > To: XSI@(protected) > > Subject: Particle cache and XSIBatchserver > > > > Hi list, > > > > I've seen this topic several times on the list but this time we got > > the pb in the studio I work actually. > > > > We can't render particules simulation with standard caching. Only > > standard no caching works with batchserve. > > I'm not a particle specialist and I don't understand why ? > > > > Is it a limitation ? > > > > Cheers, > > > > Guillaume Laforge > > > > > > > Freelance 3-D Animator, F/X Artist, Particle Man > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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