Subject: Everything 's just peachy..... 2005-06-22 - By Dan Yargici
Back <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Been stripping useful bits and pieces out of old projects lately, so I thought I'd share something.....<br> <br> Just drag it onto a sphere, cube, grid, whatever....... (needs a real spatial projection if you want to animate it without it swimming of course...)<br> <br> The 2 nodes of interest are at the far left of the tree:<br> <br> SEED - Faux seed. It's just a scalar_savestate that drives the time value in all the procedurals.<br> MOULDYNESS_WEIGHTMAP - if you like, you can add a weightmap to the object enabling you to paint on areas of mouldyness/bruises....<br> <br> I works better with strong lighting BTW....<br> <br> DAN<br> <br> <a class="moz-txt-link-freetext" href="http://www.danyargici.com/XSI/SHADER _TREES/DY_PEACHY/DY_PEACHY.Preset">http://www.danyargici.com/XSI/SHADER_TREES/DY _PEACHY/DY_PEACHY.Preset</a><br> <br> <img alt="http://www.danyargici.com/XSI/SHADER_TREES/DY_PEACHY/peachy.jpg" src="cid:part1.08050007.03080003@(protected)" height="140" width="292"><br> </body> </html>
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