Grounding the Foot 2005-06-21 - By Oscar Juárez
Back check offset keys and offset effect on the manuals
Oscar Ju�rez wrote:
> It is animatable, check the manual > there is two kinds of offset... > > one will create fcurves for the effect that start in Zero > so you put values that you want to add or substract from your original > animation. > > > > > Paul-Jozef "PJ" M. Torrevillas wrote: > >> Yes I know. You just offset and that�s it. If the offset was >> animatable it would be great, but that�s not there yet. >> >> PJ >> >> -- --Original Message-- -- >> *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)] *On >> Behalf Of *kim aldis >> *Sent:* Tuesday, June 21, 2005 2:13 PM >> *To:* XSI@(protected) >> *Subject:* RE: Grounding the Foot >> >> you can offset pretty much whatever you want. >> >> >> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- >> >> *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)] >> *On Behalf Of *Paul-Jozef "PJ" M. Torrevillas >> *Sent:* 21 June 2005 17:51 >> *To:* xsi@(protected) >> *Subject:* Re: Grounding the Foot >> >> Hey ATR, >> >> I did that, it�s the rotation of the feet that�s creating >> penetrations to the ground. Currently I�m manually fixing it, it�d >> be much faster to automate the process. >> >> Kim, >> >> Reposition in the Animation Mixer wouldn�t work. Setting the >> offsets will just offset the animation but not the actual >> rotations of the feet penetration. >> >> PJ >> >> Paul-Jozef "PJ" M. Torrevillas >> >> BG Animation/Mocap >> >> BARNYARD, THE MOVIE <http://www.BarnyardMovie.com> >> >> Omation Animation Studio >> >> (949) 366-4422 x217 >> >> ptorrevillas@(protected) <mailto:ptorrevillas@(protected)> >> >> >> >> >> >> >> >>> I have in the past put an expression with a conditional on the global Y >> >> >>> of the foot, so that it won't go further than the ground plane. (or a >> >> >>> placeholder, or an animated parameter in a custom pset.) >> >> >>> This works because the animation is on the local y (I hope...) >> >> >>> if that sounds like something to try, lemme know and I'll show you how. >> >> >>> ATR >> >> >>> >> >>>> Paul-Jozef M. Torrevillas wrote: >>> >> >>>> >> >>>> Hey Guys, >>> >> >>>> >> >>>> Would any of you have any suggestions or techniques to approach >>>> grounding the >>> >> >> foot to the ground? I have some mocap data, and I need to set the >> feet to >> plant on the ground when the foot is contacting it. With mocap >> data/fk, the >> penetration problem is there but how can I fix this? Any ideas or >> suggestions? >> >>>> >> >>>> >> >>>> >> >>>> PJ >>> >> >> >> > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
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