Grounding the Foot 2005-06-21 - By Oscar Juárez
Back It is animatable, check the manual there is two kinds of offset...
one will create fcurves for the effect that start in Zero so you put values that you want to add or substract from your original animation.
Paul-Jozef "PJ" M. Torrevillas wrote:
> Yes I know. You just offset and that�s it. If the offset was > animatable it would be great, but that�s not there yet. > > PJ > > -- --Original Message-- -- > *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)] *On > Behalf Of *kim aldis > *Sent:* Tuesday, June 21, 2005 2:13 PM > *To:* XSI@(protected) > *Subject:* RE: Grounding the Foot > > you can offset pretty much whatever you want. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > > *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)] > *On Behalf Of *Paul-Jozef "PJ" M. Torrevillas > *Sent:* 21 June 2005 17:51 > *To:* xsi@(protected) > *Subject:* Re: Grounding the Foot > > Hey ATR, > > I did that, it�s the rotation of the feet that�s creating > penetrations to the ground. Currently I�m manually fixing it, it�d > be much faster to automate the process. > > Kim, > > Reposition in the Animation Mixer wouldn�t work. Setting the > offsets will just offset the animation but not the actual > rotations of the feet penetration. > > PJ > > Paul-Jozef "PJ" M. Torrevillas > > BG Animation/Mocap > > BARNYARD, THE MOVIE <http://www.BarnyardMovie.com> > > Omation Animation Studio > > (949) 366-4422 x217 > > ptorrevillas@(protected) <mailto:ptorrevillas@(protected)> > > > > > > > >>I have in the past put an expression with a conditional on the global Y > >>of the foot, so that it won't go further than the ground plane. (or a > >>placeholder, or an animated parameter in a custom pset.) > >>This works because the animation is on the local y (I hope...) > >>if that sounds like something to try, lemme know and I'll show you how. > >>ATR > >> > >>>Paul-Jozef M. Torrevillas wrote: > >>> > >>> Hey Guys, > >>> > >>> Would any of you have any suggestions or techniques to approach grounding the > >foot to the ground? I have some mocap data, and I need to set the feet to > >plant on the ground when the foot is contacting it. With mocap data/fk, the > >penetration problem is there but how can I fix this? Any ideas or > >suggestions? > >>> > >>> > >>> > >>>PJ > > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|