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Grounding the Foot

Grounding the Foot

2005-06-21       - By Paul-Jozef "PJ" M. Torrevillas

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hey ATR,



I did that, it's the rotation of the feet that's creating penetrations to
the ground.  Currently I'm manually fixing it, it'd be much faster to
automate the process.



Kim,



Reposition in the Animation Mixer wouldn't work.  Setting the offsets will
just offset the animation but not the actual rotations of the feet
penetration.





PJ







Paul-Jozef "PJ" M. Torrevillas

BG Animation/Mocap

BARNYARD, <http://www.BarnyardMovie.com>  THE MOVIE

Omation Animation Studio

(949) 366-4422 x217

<mailto:ptorrevillas@(protected)> ptorrevillas@(protected)




>I have in the past put an expression with a conditional on the global Y
>of the foot, so that it won't go further than the ground plane. (or a
>placeholder, or an animated parameter in a custom pset.)
>This works because the animation is on the local y (I hope...)
>if that sounds like something to try, lemme know and I'll show you how.
>ATR
>
>>Paul-Jozef M. Torrevillas wrote:
>>
>> Hey Guys,
>>
>> Would any of you have any suggestions or techniques to approach grounding
the
foot to the ground?  I have some mocap data, and I need to set the feet to
plant on the ground when the foot is contacting it.  With mocap data/fk, the

penetration problem is there but how can I fix this?  Any ideas or
suggestions?
>>
>>
>>
>>PJ


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<div class=Section1>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Hey ATR,</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>I did that, it&#8217;s the rotation of the feet that&#8217;s
creating penetrations to the ground.&nbsp; Currently I&#8217;m manually fixing
it,
it&#8217;d be much faster to automate the process.</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Kim,</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Reposition in the Animation Mixer wouldn&#8217;t work.&nbsp;
Setting the offsets will just offset the animation but not the actual rotations
of the feet penetration.</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>PJ</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 face="Century Gothic"><span style='font-size:
10.0pt;font-family:"Century Gothic"'>Paul-Jozef &quot;PJ&quot; M. Torrevillas<
/span></font></p>

<p class=MsoNormal><font size=2 face="Century Gothic"><span style='font-size:
10.0pt;font-family:"Century Gothic"'>BG Animation/Mocap</span></font></p>

<p class=MsoNormal><font size=2 face="Century Gothic"><span style='font-size:
10.0pt;font-family:"Century Gothic"'><a href="http://www.BarnyardMovie.com"
>BARNYARD,
THE MOVIE</a></span></font></p>

<p class=MsoNormal><font size=2 face="Century Gothic"><span style='font-size:
10.0pt;font-family:"Century Gothic"'>Omation Animation Studio</span></font></p>

<p class=MsoNormal><font size=2 face="Century Gothic"><span style='font-size:
10.0pt;font-family:"Century Gothic"'>(949) 366-4422 x217</span></font></p>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><a href="mailto:ptorrevillas@(protected)"><font size=2
face="Century Gothic"><span style='font-size:10.0pt;font-family:"Century Gothic
"'>ptorrevillas@(protected)</span></font></a></span></font></p>

<pre><font size=2 face="Courier New"><span style='font-size:10.0pt'>&nbsp;<
/span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&nbsp;</span></font><
/pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&nbsp;</span></font><
/pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;I have in the past
put an expression with a conditional on the global Y </span></font></pre><pre>
<font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;of the foot, so
that it won't go further than the ground plane. (or a </span></font></pre><pre>
<font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;placeholder, or an
animated parameter in a custom pset.)</span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;This works because
the animation is on the local y (I hope...)</span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;if that sounds
like something to try, lemme know and I'll show you how.</span></font></pre>
<pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;ATR</span></font><
/pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;</span></font><
/pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt;Paul-Jozef M.
Torrevillas wrote:</span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt;</span></font>
</pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; Hey Guys,<
/span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; </span></font
></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; Would any of
you have any suggestions or techniques to approach grounding the </span></font>
</pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>foot to the ground?
&nbsp; I have some mocap data, and I need to set the feet to </span></font></pre
><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>plant on the ground
when the foot is contacting it.&nbsp; With mocap data/fk, the </span></font><
/pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>penetration problem is
there but how can I fix this?&nbsp; Any ideas or </span></font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>suggestions?</span><
/font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; </span></font
></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; </span></font
></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt; </span></font
></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&gt;&gt;PJ</span><
/font></pre><pre><font
size=2 face="Courier New"><span style='font-size:10.0pt'>&nbsp;</span></font><
/pre></div>

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