Fluid Simulation Flicker 2005-06-21 - By Josh One
Back I am working on a fluid sim experiment wherein water is coming out of a hose. As the water pools on the ground it start to flicker (some frames you can see the pool of water, some frames you don't). I would like the water to just sit and pool and be visible in all frames.
I know there are only a handful of setting that control fluid simulation ;), but which setting(s) would have the greatest influence of this sort of behavior?
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