Grounding the Foot 2005-06-21 - By kim aldis
Back Transfering your animation to a clip and working with it in the mixer gives you a great deal of extra control over mocap. It's a long time since I've done this so it's probably best you get your details from the manual than me but there's a lot of good stuff in the mixer for offsetting and repositioning animation. I used it to merge clips that were in totally different positions, offset, clean and loop. Look into clip effects.
You could also look, maybe, at retargetting. Transfering the foot animation to something else then constraining the foot to that object with an offset.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Paul-Jozef M. > Torrevillas > Sent: 21 June 2005 03:00 > To: xsi@(protected) > Subject: Grounding the Foot > > Hey Guys, > > Would any of you have any suggestions or techniques to > approach grounding the foot to the ground? I have some mocap > data, and I need to set the feet to plant on the ground when > the foot is contacting it. With mocap data/fk, the > penetration problem is there but how can I fix this? Any > ideas or suggestions? > > > > PJ > > > Paul-Jozef M. Torrevillas > President > San Diego Softimage|XSI Users Group > http://www.sandiegoxsi.org > paul-jozef@(protected) > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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