  | | | Bump and no bump on same surface in one pass? | Bump and no bump on same surface in one pass? 2005-06-20 - By Morten Bartholdy
Back I was using a mixer node too - I just think of color 1 as a layer on top of the base color. Actually, I can't reproduce that one. However if I plug an image or procedural texture directly into the bump channel of a Phong shader, the normals look like they take a hike - the specular is wrong. It will only render a proper specular when I plug the texture node into ambient/diffuse channels, which is sort of limiting.
I hope they don't forget revamping bumpmaps for V5.0.
- Morten
-- -- Original Message -- -- From: kim aldis To: XSI@(protected) Sent: Monday, June 20, 2005 6:35 PM Subject: RE: Bump and no bump on same surface in one pass?
When I tried it I wasn't using layers, I just used the mix node. . I put one Phong into each of the mix2nodes inputs. What was interesting was that the reflection remained flat where the illumination of the surface was bumped. So I took out the mixer and just plugged a Phong into the surface with a bump image in the Phong's bump. Again, the reflection didn't bump but the illumination did. As far as I can tell right now, if you bump a phong then it's reflection won't bump. Surely this can't be right?
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy Sent: 20 June 2005 17:19 To: XSI@(protected) Subject: Re: Bump and no bump on same surface in one pass?
Edit:
Kim you were right - only the order of layering is important! I started with the sublayer with bump as base color and added a reflective coating as color 1 - that makes the reflective coating bumpy too. If I swap the two and add the bumpy Phong to a reflective surface, the reflection is unaltered by the bump, which is what I want. A bit backwards though, but it works :)
- Morten
-- -- Original Message -- -- From: kim aldis To: XSI@(protected) Sent: Monday, June 20, 2005 4:37 PM Subject: RE: Bump and no bump on same surface in one pass?
2 phongs into a mix2colours node -> surface?
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall Sent: 20 June 2005 15:41 To: XSI@(protected) Subject: Re: Bump and no bump on same surface in one pass?
There's a shader called XSI-clear-coat on XSI base. Sounds like it might do the job for you.
Morten Bartholdy wrote: Hi List,
I am shading an object which has a bumpy glossy reflective surface and a smooth layer of transparent laquer covering it, effectively rendering the surface smooth and reflective.
I can't seem to create this combination in one pass on the same surface, so I wonder if anyone can offer a trick or workaround to make it work?
TIA!
Best regards
Morten Bartholdy 3D & VFX Artist cell +45 2169 54676
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR></HEAD> <BODY text=#000000 bgColor=#ffffff> <DIV><FONT face=Arial size=2>I was using a mixer node too - I just think of color 1 as a layer on top of the base color. Actually, I can't reproduce that one. However if I plug an image or procedural texture directly into the bump channel of a Phong shader, the normals look like they take a hike - the specular is wrong. It will only render a proper specular when I plug the texture node into ambient/diffuse channels, which is sort of limiting.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I hope they don't forget revamping bumpmaps for V5.0.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- Morten</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=kim@(protected) href="mailto:kim@(protected)">kim aldis</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, June 20, 2005 6:35 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Bump and no bump on same surface in one pass?</DIV> <DIV><BR></DIV> <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial color=#0000ff size=2>When I tried it I wasn't using layers, I just used the mix node.</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial color=#0000ff size=2>. I put one Phong into each of the mix2nodes inputs. What was interesting was that the reflection remained flat where the illumination of the surface was bumped. So I took out the mixer and just plugged a Phong into the surface with a bump image in the Phong's bump. Again, the reflection didn't bump but the illumination did. As far as I can tell right now, if you bump a phong then it's reflection won't bump. Surely this can't be right?</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=936483116-20062005></SPAN> </DIV><BR> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Morten Bartholdy<BR><B>Sent:</B> 20 June 2005 17:19<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: Bump and no bump on same surface in one pass?<BR></FONT><BR></DIV> <DIV></DIV> <DIV><FONT face=Arial size=2>Edit:</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Kim you were right - only the order of layering is important! I started with the sublayer with bump as base color and added a reflective coating as color 1 - that makes the reflective coating bumpy too. If I swap the two and add the bumpy Phong to a reflective surface, the reflection is unaltered by the bump, which is what I want. A bit backwards though, but it works :)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- Morten</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT : #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From: </B> <A title=kim@(protected) href="mailto:kim@(protected)">kim aldis</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, June 20, 2005 4:37 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Bump and no bump on same surface in one pass?</DIV> <DIV><BR></DIV> <DIV dir=ltr align=left><SPAN class=109523614-20062005><FONT face=Arial color=#0000ff size=2>2 phongs into a mix2colours node -> surface?</FONT></SPAN></DIV><BR> <BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> <A href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A> [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Chris Marshall<BR><B>Sent:</B> 20 June 2005 15:41<BR><B>To:</B> <A href="mailto:XSI@(protected)">XSI@(protected)</A><BR><B>Subject:</B > Re: Bump and no bump on same surface in one pass?<BR></FONT><BR></DIV> <DIV></DIV>There's a shader called XSI-clear-coat on XSI base. Sounds like it might do the job for you.<BR><BR><BR>Morten Bartholdy wrote: <BLOCKQUOTE cite=mid000d01c575a1$f024dfa0$2d01a8c0@(protected) type="cite"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR> <STYLE></STYLE>
<DIV><FONT face=Arial size=2>Hi List,</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>I am shading an object which has a bumpy glossy reflective surface and a smooth layer of transparent laquer covering it, effectively rendering the surface smooth and reflective.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>I can't seem to create this combination in one pass on the same surface, so I wonder if anyone can offer a trick or workaround to make it work?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>TIA!</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Best regards</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D & VFX Artist<BR>cell +45 2169 54676<BR></FONT></DIV></BLOCKQUOTE><BR>--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi </BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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