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Bump and no bump on same surface in one pass?

Bump and no bump on same surface in one pass?

2005-06-20       - By Morten Bartholdy

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I was using a mixer node too - I just think of color 1 as a layer on top of the
base color. Actually, I can't reproduce that one. However if I plug an image or
procedural texture directly into the bump channel of a Phong shader, the
normals look like they take a hike - the specular is wrong. It will only render
a proper specular when I plug the texture node into ambient/diffuse channels,
which is sort of limiting.

I hope they don't forget revamping bumpmaps for V5.0.


- Morten


 -- -- Original Message -- --
 From: kim aldis
 To: XSI@(protected)
 Sent: Monday, June 20, 2005 6:35 PM
 Subject: RE: Bump and no bump on same surface in one pass?


 When I tried it I wasn't using layers, I just used the mix node.
 . I put one Phong into each of the mix2nodes inputs. What was interesting was
that the reflection remained flat where the illumination of the surface was
bumped. So I took out the mixer and just plugged a Phong into the surface with
a bump image in the Phong's bump. Again, the reflection didn't bump but the
illumination did. As far as I can tell right now, if you bump a phong then it's
reflection won't bump. Surely this can't be right?





-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Morten Bartholdy
   Sent: 20 June 2005 17:19
   To: XSI@(protected)
   Subject: Re: Bump and no bump on same surface in one pass?


   Edit:

   Kim you were right - only the order of layering is important! I started
with the sublayer with bump as base color and added a reflective coating as
color 1 - that makes the reflective coating bumpy too. If I swap the two and
add the bumpy Phong to a reflective surface, the reflection is unaltered by the
bump, which is what I want. A bit backwards though, but it works :)

   - Morten

     -- -- Original Message -- --
     From: kim aldis
     To: XSI@(protected)
     Sent: Monday, June 20, 2005 4:37 PM
     Subject: RE: Bump and no bump on same surface in one pass?


     2 phongs into a mix2colours node -> surface?



-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
       From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
Behalf Of Chris Marshall
       Sent: 20 June 2005 15:41
       To: XSI@(protected)
       Subject: Re: Bump and no bump on same surface in one pass?


       There's a shader called XSI-clear-coat on XSI base. Sounds like it
might do the job for you.


       Morten Bartholdy wrote:
         Hi List,


         I am shading an object which has a bumpy glossy reflective surface
and a smooth layer of transparent laquer covering it, effectively rendering the
surface smooth and reflective.

         I can't seem to create this combination in one pass on the same
surface, so I wonder if anyone can offer a trick or workaround to make it work?

         TIA!


         Best regards

         Morten Bartholdy
         3D & VFX Artist
         cell +45 2169 54676


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<DIV><FONT face=Arial size=2>I was using a mixer node too - I just think of
color 1 as a layer on top of the base color. Actually, I can't reproduce that
one. However if I plug an image or procedural texture directly into the bump
channel of a Phong shader, the normals look like they take a hike - the
specular
is wrong. It will only render a proper specular when I plug the texture node
into ambient/diffuse channels, which is sort of limiting.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I hope they don't forget revamping bumpmaps for
V5.0.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>- Morten</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=kim@(protected) href="mailto:kim@(protected)">kim aldis</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, June 20, 2005 6:35 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Bump and no bump on same
 surface in one pass?</DIV>
 <DIV><BR></DIV>
 <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial
 color=#0000ff size=2>When I tried it I wasn't using layers, I just used the
 mix node.</FONT></SPAN></DIV>
 <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial
 color=#0000ff size=2>. I put one Phong into each of the mix2nodes inputs.
What
 was interesting was that the reflection remained flat where the illumination
 of the surface was bumped. So I took out the mixer and just plugged a Phong
 into the surface with a bump image in the Phong's bump. Again, the reflection
 didn't bump but the illumination did. As far as I can tell right now, if you
 bump a phong then it's reflection won't bump. Surely this can't be
 right?</FONT></SPAN></DIV>
 <DIV dir=ltr align=left><SPAN class=936483116-20062005><FONT face=Arial
 color=#0000ff size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV dir=ltr align=left><SPAN class=936483116-20062005></SPAN>&nbsp;</DIV><BR>
 <BLOCKQUOTE dir=ltr
 style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
   <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
   <HR tabIndex=-1>
   <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
   [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Morten
   Bartholdy<BR><B>Sent:</B> 20 June 2005 17:19<BR><B>To:</B>
   XSI@(protected)<BR><B>Subject:</B> Re: Bump and no bump on same surface
in
   one pass?<BR></FONT><BR></DIV>
   <DIV></DIV>
   <DIV><FONT face=Arial size=2>Edit:</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>Kim you were right - only the order of
layering
   is important! I started with the sublayer with bump as base color and added
   a reflective coating as color 1 - that makes the reflective coating bumpy
   too. If I swap the two and add the bumpy Phong to a reflective surface, the
   reflection is unaltered by the bump, which is what I want. A bit backwards
   though, but it works :)</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>- Morten</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <BLOCKQUOTE dir=ltr
   style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT
: #000000 2px solid; MARGIN-RIGHT: 0px">
     <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
     <DIV
     style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:
</B>
     <A title=kim@(protected) href="mailto:kim@(protected)">kim aldis</A>
     </DIV>
     <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
     href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
     <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, June 20, 2005 4:37
     PM</DIV>
     <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Bump and no bump on
same
     surface in one pass?</DIV>
     <DIV><BR></DIV>
     <DIV dir=ltr align=left><SPAN class=109523614-20062005><FONT face=Arial
     color=#0000ff size=2>2 phongs into a mix2colours node -&gt;
     surface?</FONT></SPAN></DIV><BR>
     <BLOCKQUOTE
     style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px
solid; MARGIN-RIGHT: 0px">
       <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
       <HR tabIndex=-1>
       <FONT face=Tahoma size=2><B>From:</B> <A
       href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A>
       [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Chris
       Marshall<BR><B>Sent:</B> 20 June 2005 15:41<BR><B>To:</B> <A
       href="mailto:XSI@(protected)">XSI@(protected)</A><BR><B>Subject:</B
>
       Re: Bump and no bump on same surface in one pass?<BR></FONT><BR></DIV>
       <DIV></DIV>There's a shader called XSI-clear-coat on XSI base. Sounds
       like it might do the job for you.<BR><BR><BR>Morten Bartholdy wrote:
       <BLOCKQUOTE cite=mid000d01c575a1$f024dfa0$2d01a8c0@(protected) type="cite">
         <META content="MSHTML 6.00.2800.1498" name=GENERATOR>
         <STYLE></STYLE>

         <DIV><FONT face=Arial size=2>Hi List,</FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>I am shading an object which has a bumpy
         glossy reflective surface and a smooth layer of transparent laquer
         covering it, effectively rendering the surface smooth and
         reflective.</FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>I can't seem to create this combination
         in one pass on the same surface,&nbsp;so I&nbsp;wonder if anyone can
         offer a trick or workaround to make it work?</FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>TIA!</FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>Best regards</FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D &amp; VFX
         Artist<BR>cell +45 2169 54676<BR></FONT></DIV></BLOCKQUOTE><BR>---
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