  | | | Replace sampleInfo | Replace sampleInfo 2003-12-01 - By Duncan Brinsmead
Back I surprised it is so slow for you.. are you using getAttr calls inside an expression?(this would be slow) At any rate you could try using the ramp shader. You can set the input on the color and incandescence ramps to be facing angle. This basically is like mapping facingRatio into the coordU of a ramp texture. The specular Rolloff gradient is always mapped to facingRatio and modulates both the specular lighting and environment reflections(this can be used to simulate the Fresnel effect, where low refractive index materials are more reflective at grazing angles). Thus you have a great deal of control. Also the ramp shader should not be too much slower than a Blinn shader. It should be much faster than using ramp textures. In terms of applying textures you can map any of the ramp indices( this is not always obvious to people).
Duncan
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On Behalf Of NICK Sent: Saturday, November 29, 2003 9:48 AM To: maya@(protected) Subject: Replace sampleInfo
hi Who can tell me how can I replace sampleInfo Node ? Our shader used sampleInfo face ratio ,but it make rendering so slowly.So I wonder if we can use another mothed to replace sampleInfo face ratio.
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