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custom property parameter OnChanged callbacks

custom property parameter OnChanged callbacks

2005-06-19       - By benp

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Reply:     1     2     3     4  

thanks Aloys!
yeah, pretty annoying!
Thanks for the workaround suggestion.
I was actually using an enum control (siControlIconList) with only a
single icon to simulate a bitmapped button - really nice to look at!
The button then fired off a parameter plotting function. But because the
enum control is built on an underlying paramety, so instead of
OnClicked  i use OnChanged and then set the enum control back to an
'unselected' value after the plotting to make the single icon list
behave like a button. But of course the OnChanged gets triggered in this
odd way, making it useless!
Oh well, at least i ended up learning something by the end of the saga.
It's annoying ending a session knowing less than when you started!
So, regular buttons for me ..
cheers
benp



Aloys Baillet wrote:

> Hi Ben,
>
> I was able to repro your problem in Python and in JScript...
> I was not aware of this problem, and I spoke with Olivier Ozoux and
> Eoin Murphy: it's a bug! It has already been logged but it's not
> likely to be resolved soon...
> I was quite disapointed to see this, and I will have to change some of
> my plugins...
> It seems that the only solution to this problem is to double the
> number of parameters of the PPG (or at least double the parameters
> that have an OnChanged callback) and to check if the parameter value
> is different from its tween value in all the callbacks! Heavy stuff!
> Please Softimage!
>
> Aloys
>
> On 6/19/05, *benp* <benp@(protected) <mailto:benp@(protected)>> wrote:
>
>     actually, could  someone try this for me?
>
>     -load the self installing plugin attatched (after renaming it to
>     updateTest_plug.pys)
>     -run in the script editor: (in python)
>     Application.ActiveSceneRoot.AddProperty('updateTester')
>
>     -inspect the updateTester PPG, and step forward through time.
>     -logged in the script editor, do you get something like:
>     "updateTester :: X_OnChanged :: 0.0"
>     every time you advance a frame?
>
>
>     ?
>     cheers
>     benp
>
>
>
>
>
> --
> Aloys Baillet - XSI Technical Director
> Character Dpt - Animal Logic
> --

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