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custom property parameter OnChanged callbacks

custom property parameter OnChanged callbacks

2005-06-19       - By Aloys Baillet

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Hi Ben,

I was able to repro your problem in Python and in JScript...
I was not aware of this problem, and I spoke with Olivier Ozoux and Eoin
Murphy: it's a bug! It has already been logged but it's not likely to be
resolved soon...
I was quite disapointed to see this, and I will have to change some of my
plugins...
It seems that the only solution to this problem is to double the number of
parameters of the PPG (or at least double the parameters that have an
OnChanged callback) and to check if the parameter value is different from
its tween value in all the callbacks! Heavy stuff!
Please Softimage!

Aloys

On 6/19/05, benp <benp@(protected)> wrote:
>
> actually, could someone try this for me?
>
> -load the self installing plugin attatched (after renaming it to
> updateTest_plug.pys)
> -run in the script editor: (in python)
> Application.ActiveSceneRoot.AddProperty('updateTester')
>
> -inspect the updateTester PPG, and step forward through time.
> -logged in the script editor, do you get something like:
> "updateTester :: X_OnChanged :: 0.0"
> every time you advance a frame?
>
>
> ?
> cheers
> benp
>
>
>


--
Aloys Baillet - XSI Technical Director
Character Dpt - Animal Logic
--

Hi Ben,<br>
<br>I was able to repro your problem in Python and in JScript...<br>
I was not aware of this problem, and I spoke with Olivier Ozoux and
Eoin Murphy: it's a bug! It has already been logged but it's not likely
to be resolved
soon...<br>
I was quite disapointed to see this, and I will have to change some of my
plugins...<br>
It seems that the only solution to this problem is to double the number
of parameters of the PPG (or at least double the parameters that have
an OnChanged callback) and to check if the parameter value is different
from its tween value in all the callbacks! Heavy stuff!<br>
Please Softimage!<br>
<br>
Aloys<br><br><div><span class="gmail_quote">On 6/19/05, <b class="gmail
_sendername">benp</b> &lt;<a href="mailto:benp@(protected)">benp@(protected)</a>
&gt; wrote:
</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204,
204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">actually, could&nbsp;
&nbsp;someone try this for me?<br><br>-load the self installing plugin attatched
(after renaming it to
<br>updateTest_plug.pys)<br>-run in the script editor: (in python)<br
>Application.ActiveSceneRoot.AddProperty('updateTester')<br><br>-inspect the
updateTester PPG, and step forward through time.<br>-logged in the script
editor, do you get something like:
<br>&quot;updateTester :: X_OnChanged :: 0.0&quot;<br>every time you advance a
frame?<br><br><br>?<br>cheers<br>benp<br><br><br></blockquote></div><br><br><br
>-- <br>Aloys Baillet - XSI Technical Director<br>Character Dpt - Animal Logic
<br>--